package mods.custom_flags.utils; import cpw.mods.fml.common.network.IGuiHandler; import mods.custom_flags.client.gui.GuiFlagDesigner; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; /** * Created by Aaron on 3/08/13. */ public class CustomFlagsGuiHandeler implements IGuiHandler { public static final int FlagDesignID = 0; @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { if(ID == FlagDesignID){ return new GuiFlagDesigner(player); } return null; } }