package mods.custom_flags.utils;
import cpw.mods.fml.common.network.IGuiHandler;
import mods.custom_flags.client.gui.GuiFlagDesigner;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
/**
* Created by Aaron on 3/08/13.
*/
public class CustomFlagsGuiHandeler implements IGuiHandler {
public static final int FlagDesignID = 0;
@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
return null;
}
@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
if(ID == FlagDesignID){
return new GuiFlagDesigner(player);
}
return null;
}
}