package com.android.ddmuilib; import java.util.HashMap; import java.util.Map; import org.eclipse.swt.SWT; public class PcKeyMap { /** Key code constant: Unknown key code. */ public static final int KEYCODE_UNKNOWN = 0; /** * Key code constant: Soft Left key. Usually situated below the display on * phones and used as a multi-function feature key for selecting a software * defined function shown on the bottom left of the display. */ public static final int KEYCODE_SOFT_LEFT = 1; /** * Key code constant: Soft Right key. Usually situated below the display on * phones and used as a multi-function feature key for selecting a software * defined function shown on the bottom right of the display. */ public static final int KEYCODE_SOFT_RIGHT = 2; /** * Key code constant: Home key. This key is handled by the framework and is * never delivered to applications. */ public static final int KEYCODE_HOME = 3; /** Key code constant: Back key. */ public static final int KEYCODE_BACK = 4; /** Key code constant: Call key. */ public static final int KEYCODE_CALL = 5; /** Key code constant: End Call key. */ public static final int KEYCODE_ENDCALL = 6; /** Key code constant: '0' key. */ public static final int KEYCODE_0 = 7; /** Key code constant: '1' key. */ public static final int KEYCODE_1 = 8; /** Key code constant: '2' key. */ public static final int KEYCODE_2 = 9; /** Key code constant: '3' key. */ public static final int KEYCODE_3 = 10; /** Key code constant: '4' key. */ public static final int KEYCODE_4 = 11; /** Key code constant: '5' key. */ public static final int KEYCODE_5 = 12; /** Key code constant: '6' key. */ public static final int KEYCODE_6 = 13; /** Key code constant: '7' key. */ public static final int KEYCODE_7 = 14; /** Key code constant: '8' key. */ public static final int KEYCODE_8 = 15; /** Key code constant: '9' key. */ public static final int KEYCODE_9 = 16; /** Key code constant: '*' key. */ public static final int KEYCODE_STAR = 17; /** Key code constant: '#' key. */ public static final int KEYCODE_POUND = 18; /** * Key code constant: Directional Pad Up key. May also be synthesized from * trackball motions. */ public static final int KEYCODE_DPAD_UP = 19; /** * Key code constant: Directional Pad Down key. May also be synthesized from * trackball motions. */ public static final int KEYCODE_DPAD_DOWN = 20; /** * Key code constant: Directional Pad Left key. May also be synthesized from * trackball motions. */ public static final int KEYCODE_DPAD_LEFT = 21; /** * Key code constant: Directional Pad Right key. May also be synthesized * from trackball motions. */ public static final int KEYCODE_DPAD_RIGHT = 22; /** * Key code constant: Directional Pad Center key. May also be synthesized * from trackball motions. */ public static final int KEYCODE_DPAD_CENTER = 23; /** * Key code constant: Volume Up key. Adjusts the speaker volume up. */ public static final int KEYCODE_VOLUME_UP = 24; /** * Key code constant: Volume Down key. Adjusts the speaker volume down. */ public static final int KEYCODE_VOLUME_DOWN = 25; /** Key code constant: Power key. */ public static final int KEYCODE_POWER = 26; /** * Key code constant: Camera key. Used to launch a camera application or * take pictures. */ public static final int KEYCODE_CAMERA = 27; /** Key code constant: Clear key. */ public static final int KEYCODE_CLEAR = 28; /** Key code constant: 'A' key. */ public static final int KEYCODE_A = 29; /** Key code constant: 'B' key. */ public static final int KEYCODE_B = 30; /** Key code constant: 'C' key. */ public static final int KEYCODE_C = 31; /** Key code constant: 'D' key. */ public static final int KEYCODE_D = 32; /** Key code constant: 'E' key. */ public static final int KEYCODE_E = 33; /** Key code constant: 'F' key. */ public static final int KEYCODE_F = 34; /** Key code constant: 'G' key. */ public static final int KEYCODE_G = 35; /** Key code constant: 'H' key. */ public static final int KEYCODE_H = 36; /** Key code constant: 'I' key. */ public static final int KEYCODE_I = 37; /** Key code constant: 'J' key. */ public static final int KEYCODE_J = 38; /** Key code constant: 'K' key. */ public static final int KEYCODE_K = 39; /** Key code constant: 'L' key. */ public static final int KEYCODE_L = 40; /** Key code constant: 'M' key. */ public static final int KEYCODE_M = 41; /** Key code constant: 'N' key. */ public static final int KEYCODE_N = 42; /** Key code constant: 'O' key. */ public static final int KEYCODE_O = 43; /** Key code constant: 'P' key. */ public static final int KEYCODE_P = 44; /** Key code constant: 'Q' key. */ public static final int KEYCODE_Q = 45; /** Key code constant: 'R' key. */ public static final int KEYCODE_R = 46; /** Key code constant: 'S' key. */ public static final int KEYCODE_S = 47; /** Key code constant: 'T' key. */ public static final int KEYCODE_T = 48; /** Key code constant: 'U' key. */ public static final int KEYCODE_U = 49; /** Key code constant: 'V' key. */ public static final int KEYCODE_V = 50; /** Key code constant: 'W' key. */ public static final int KEYCODE_W = 51; /** Key code constant: 'X' key. */ public static final int KEYCODE_X = 52; /** Key code constant: 'Y' key. */ public static final int KEYCODE_Y = 53; /** Key code constant: 'Z' key. */ public static final int KEYCODE_Z = 54; /** Key code constant: ',' key. */ public static final int KEYCODE_COMMA = 55; /** Key code constant: '.' key. */ public static final int KEYCODE_PERIOD = 56; /** Key code constant: Left Alt modifier key. */ public static final int KEYCODE_ALT_LEFT = 57; /** Key code constant: Right Alt modifier key. */ public static final int KEYCODE_ALT_RIGHT = 58; /** Key code constant: Left Shift modifier key. */ public static final int KEYCODE_SHIFT_LEFT = 59; /** Key code constant: Right Shift modifier key. */ public static final int KEYCODE_SHIFT_RIGHT = 60; /** Key code constant: Tab key. */ public static final int KEYCODE_TAB = 61; /** Key code constant: Space key. */ public static final int KEYCODE_SPACE = 62; /** * Key code constant: Symbol modifier key. Used to enter alternate symbols. */ public static final int KEYCODE_SYM = 63; /** * Key code constant: Explorer special function key. Used to launch a * browser application. */ public static final int KEYCODE_EXPLORER = 64; /** * Key code constant: Envelope special function key. Used to launch a mail * application. */ public static final int KEYCODE_ENVELOPE = 65; /** Key code constant: Enter key. */ public static final int KEYCODE_ENTER = 66; /** * Key code constant: Backspace key. Deletes characters before the insertion * point, unlike {@link #KEYCODE_FORWARD_DEL}. */ public static final int KEYCODE_DEL = 67; /** Key code constant: '`' (backtick) key. */ public static final int KEYCODE_GRAVE = 68; /** Key code constant: '-'. */ public static final int KEYCODE_MINUS = 69; /** Key code constant: '=' key. */ public static final int KEYCODE_EQUALS = 70; /** Key code constant: '[' key. */ public static final int KEYCODE_LEFT_BRACKET = 71; /** Key code constant: ']' key. */ public static final int KEYCODE_RIGHT_BRACKET = 72; /** Key code constant: '\' key. */ public static final int KEYCODE_BACKSLASH = 73; /** Key code constant: ';' key. */ public static final int KEYCODE_SEMICOLON = 74; /** Key code constant: ''' (apostrophe) key. */ public static final int KEYCODE_APOSTROPHE = 75; /** Key code constant: '/' key. */ public static final int KEYCODE_SLASH = 76; /** Key code constant: '@' key. */ public static final int KEYCODE_AT = 77; /** * Key code constant: Number modifier key. Used to enter numeric symbols. * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and * is interpreted as an ALT key by * {@link android.text.method.MetaKeyKeyListener}. */ public static final int KEYCODE_NUM = 78; /** * Key code constant: Headset Hook key. Used to hang up calls and stop * media. */ public static final int KEYCODE_HEADSETHOOK = 79; /** * Key code constant: Camera Focus key. Used to focus the camera. */ public static final int KEYCODE_FOCUS = 80; // *Camera* focus /** Key code constant: '+' key. */ public static final int KEYCODE_PLUS = 81; /** Key code constant: Menu key. */ public static final int KEYCODE_MENU = 82; /** Key code constant: Notification key. */ public static final int KEYCODE_NOTIFICATION = 83; /** Key code constant: Search key. */ public static final int KEYCODE_SEARCH = 84; /** Key code constant: Play/Pause media key. */ public static final int KEYCODE_MEDIA_PLAY_PAUSE = 85; /** Key code constant: Stop media key. */ public static final int KEYCODE_MEDIA_STOP = 86; /** Key code constant: Play Next media key. */ public static final int KEYCODE_MEDIA_NEXT = 87; /** Key code constant: Play Previous media key. */ public static final int KEYCODE_MEDIA_PREVIOUS = 88; /** Key code constant: Rewind media key. */ public static final int KEYCODE_MEDIA_REWIND = 89; /** Key code constant: Fast Forward media key. */ public static final int KEYCODE_MEDIA_FAST_FORWARD = 90; /** * Key code constant: Mute key. Mutes the microphone, unlike * {@link #KEYCODE_VOLUME_MUTE}. */ public static final int KEYCODE_MUTE = 91; /** Key code constant: Page Up key. */ public static final int KEYCODE_PAGE_UP = 92; /** Key code constant: Page Down key. */ public static final int KEYCODE_PAGE_DOWN = 93; /** * Key code constant: Picture Symbols modifier key. Used to switch symbol * sets (Emoji, Kao-moji). */ public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets // (Emoji,Kao-moji) /** * Key code constant: Switch Charset modifier key. Used to switch character * sets (Kanji, Katakana). */ public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets // (Kanji,Katakana) /** * Key code constant: A Button key. On a game controller, the A button * should be either the button labeled A or the first button on the upper * row of controller buttons. */ public static final int KEYCODE_BUTTON_A = 96; /** * Key code constant: B Button key. On a game controller, the B button * should be either the button labeled B or the second button on the upper * row of controller buttons. */ public static final int KEYCODE_BUTTON_B = 97; /** * Key code constant: C Button key. On a game controller, the C button * should be either the button labeled C or the third button on the upper * row of controller buttons. */ public static final int KEYCODE_BUTTON_C = 98; /** * Key code constant: X Button key. On a game controller, the X button * should be either the button labeled X or the first button on the lower * row of controller buttons. */ public static final int KEYCODE_BUTTON_X = 99; /** * Key code constant: Y Button key. On a game controller, the Y button * should be either the button labeled Y or the second button on the lower * row of controller buttons. */ public static final int KEYCODE_BUTTON_Y = 100; /** * Key code constant: Z Button key. On a game controller, the Z button * should be either the button labeled Z or the third button on the lower * row of controller buttons. */ public static final int KEYCODE_BUTTON_Z = 101; /** * Key code constant: L1 Button key. On a game controller, the L1 button * should be either the button labeled L1 (or L) or the top left trigger * button. */ public static final int KEYCODE_BUTTON_L1 = 102; /** * Key code constant: R1 Button key. On a game controller, the R1 button * should be either the button labeled R1 (or R) or the top right trigger * button. */ public static final int KEYCODE_BUTTON_R1 = 103; /** * Key code constant: L2 Button key. On a game controller, the L2 button * should be either the button labeled L2 or the bottom left trigger button. */ public static final int KEYCODE_BUTTON_L2 = 104; /** * Key code constant: R2 Button key. On a game controller, the R2 button * should be either the button labeled R2 or the bottom right trigger * button. */ public static final int KEYCODE_BUTTON_R2 = 105; /** * Key code constant: Left Thumb Button key. On a game controller, the left * thumb button indicates that the left (or only) joystick is pressed. */ public static final int KEYCODE_BUTTON_THUMBL = 106; /** * Key code constant: Right Thumb Button key. On a game controller, the * right thumb button indicates that the right joystick is pressed. */ public static final int KEYCODE_BUTTON_THUMBR = 107; /** * Key code constant: Start Button key. On a game controller, the button * labeled Start. */ public static final int KEYCODE_BUTTON_START = 108; /** * Key code constant: Select Button key. On a game controller, the button * labeled Select. */ public static final int KEYCODE_BUTTON_SELECT = 109; /** * Key code constant: Mode Button key. On a game controller, the button * labeled Mode. */ public static final int KEYCODE_BUTTON_MODE = 110; /** Key code constant: Escape key. */ public static final int KEYCODE_ESCAPE = 111; /** * Key code constant: Forward Delete key. Deletes characters ahead of the * insertion point, unlike {@link #KEYCODE_DEL}. */ public static final int KEYCODE_FORWARD_DEL = 112; /** Key code constant: Left Control modifier key. */ public static final int KEYCODE_CTRL_LEFT = 113; /** Key code constant: Right Control modifier key. */ public static final int KEYCODE_CTRL_RIGHT = 114; /** Key code constant: Caps Lock key. */ public static final int KEYCODE_CAPS_LOCK = 115; /** Key code constant: Scroll Lock key. */ public static final int KEYCODE_SCROLL_LOCK = 116; /** Key code constant: Left Meta modifier key. */ public static final int KEYCODE_META_LEFT = 117; /** Key code constant: Right Meta modifier key. */ public static final int KEYCODE_META_RIGHT = 118; /** Key code constant: Function modifier key. */ public static final int KEYCODE_FUNCTION = 119; /** Key code constant: System Request / Print Screen key. */ public static final int KEYCODE_SYSRQ = 120; /** Key code constant: Break / Pause key. */ public static final int KEYCODE_BREAK = 121; /** * Key code constant: Home Movement key. Used for scrolling or moving the * cursor around to the start of a line or to the top of a list. */ public static final int KEYCODE_MOVE_HOME = 122; /** * Key code constant: End Movement key. Used for scrolling or moving the * cursor around to the end of a line or to the bottom of a list. */ public static final int KEYCODE_MOVE_END = 123; /** * Key code constant: Insert key. Toggles insert / overwrite edit mode. */ public static final int KEYCODE_INSERT = 124; /** * Key code constant: Forward key. Navigates forward in the history stack. * Complement of {@link #KEYCODE_BACK}. */ public static final int KEYCODE_FORWARD = 125; /** Key code constant: Play media key. */ public static final int KEYCODE_MEDIA_PLAY = 126; /** Key code constant: Pause media key. */ public static final int KEYCODE_MEDIA_PAUSE = 127; /** * Key code constant: Close media key. May be used to close a CD tray, for * example. */ public static final int KEYCODE_MEDIA_CLOSE = 128; /** * Key code constant: Eject media key. May be used to eject a CD tray, for * example. */ public static final int KEYCODE_MEDIA_EJECT = 129; /** Key code constant: Record media key. */ public static final int KEYCODE_MEDIA_RECORD = 130; /** Key code constant: F1 key. */ public static final int KEYCODE_F1 = 131; /** Key code constant: F2 key. */ public static final int KEYCODE_F2 = 132; /** Key code constant: F3 key. */ public static final int KEYCODE_F3 = 133; /** Key code constant: F4 key. */ public static final int KEYCODE_F4 = 134; /** Key code constant: F5 key. */ public static final int KEYCODE_F5 = 135; /** Key code constant: F6 key. */ public static final int KEYCODE_F6 = 136; /** Key code constant: F7 key. */ public static final int KEYCODE_F7 = 137; /** Key code constant: F8 key. */ public static final int KEYCODE_F8 = 138; /** Key code constant: F9 key. */ public static final int KEYCODE_F9 = 139; /** Key code constant: F10 key. */ public static final int KEYCODE_F10 = 140; /** Key code constant: F11 key. */ public static final int KEYCODE_F11 = 141; /** Key code constant: F12 key. */ public static final int KEYCODE_F12 = 142; /** * Key code constant: Num Lock key. This is the Num Lock key; it is * different from {@link #KEYCODE_NUM}. This key alters the behavior of * other keys on the numeric keypad. */ public static final int KEYCODE_NUM_LOCK = 143; /** Key code constant: Numeric keypad '0' key. */ public static final int KEYCODE_NUMPAD_0 = 144; /** Key code constant: Numeric keypad '1' key. */ public static final int KEYCODE_NUMPAD_1 = 145; /** Key code constant: Numeric keypad '2' key. */ public static final int KEYCODE_NUMPAD_2 = 146; /** Key code constant: Numeric keypad '3' key. */ public static final int KEYCODE_NUMPAD_3 = 147; /** Key code constant: Numeric keypad '4' key. */ public static final int KEYCODE_NUMPAD_4 = 148; /** Key code constant: Numeric keypad '5' key. */ public static final int KEYCODE_NUMPAD_5 = 149; /** Key code constant: Numeric keypad '6' key. */ public static final int KEYCODE_NUMPAD_6 = 150; /** Key code constant: Numeric keypad '7' key. */ public static final int KEYCODE_NUMPAD_7 = 151; /** Key code constant: Numeric keypad '8' key. */ public static final int KEYCODE_NUMPAD_8 = 152; /** Key code constant: Numeric keypad '9' key. */ public static final int KEYCODE_NUMPAD_9 = 153; /** Key code constant: Numeric keypad '/' key (for division). */ public static final int KEYCODE_NUMPAD_DIVIDE = 154; /** Key code constant: Numeric keypad '*' key (for multiplication). */ public static final int KEYCODE_NUMPAD_MULTIPLY = 155; /** Key code constant: Numeric keypad '-' key (for subtraction). */ public static final int KEYCODE_NUMPAD_SUBTRACT = 156; /** Key code constant: Numeric keypad '+' key (for addition). */ public static final int KEYCODE_NUMPAD_ADD = 157; /** * Key code constant: Numeric keypad '.' key (for decimals or digit * grouping). */ public static final int KEYCODE_NUMPAD_DOT = 158; /** * Key code constant: Numeric keypad ',' key (for decimals or digit * grouping). */ public static final int KEYCODE_NUMPAD_COMMA = 159; /** Key code constant: Numeric keypad Enter key. */ public static final int KEYCODE_NUMPAD_ENTER = 160; /** Key code constant: Numeric keypad '=' key. */ public static final int KEYCODE_NUMPAD_EQUALS = 161; /** Key code constant: Numeric keypad '(' key. */ public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162; /** Key code constant: Numeric keypad ')' key. */ public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163; /** * Key code constant: Volume Mute key. Mutes the speaker, unlike * {@link #KEYCODE_MUTE}. This key should normally be implemented as a * toggle such that the first press mutes the speaker and the second press * restores the original volume. */ public static final int KEYCODE_VOLUME_MUTE = 164; /** * Key code constant: Info key. Common on TV remotes to show additional * information related to what is currently being viewed. */ public static final int KEYCODE_INFO = 165; /** * Key code constant: Channel up key. On TV remotes, increments the * television channel. */ public static final int KEYCODE_CHANNEL_UP = 166; /** * Key code constant: Channel down key. On TV remotes, decrements the * television channel. */ public static final int KEYCODE_CHANNEL_DOWN = 167; /** Key code constant: Zoom in key. */ public static final int KEYCODE_ZOOM_IN = 168; /** Key code constant: Zoom out key. */ public static final int KEYCODE_ZOOM_OUT = 169; /** * Key code constant: TV key. On TV remotes, switches to viewing live TV. */ public static final int KEYCODE_TV = 170; /** * Key code constant: Window key. On TV remotes, toggles picture-in-picture * mode or other windowing functions. */ public static final int KEYCODE_WINDOW = 171; /** * Key code constant: Guide key. On TV remotes, shows a programming guide. */ public static final int KEYCODE_GUIDE = 172; /** * Key code constant: DVR key. On some TV remotes, switches to a DVR mode * for recorded shows. */ public static final int KEYCODE_DVR = 173; /** * Key code constant: Bookmark key. On some TV remotes, bookmarks content or * web pages. */ public static final int KEYCODE_BOOKMARK = 174; /** * Key code constant: Toggle captions key. Switches the mode for * closed-captioning text, for example during television shows. */ public static final int KEYCODE_CAPTIONS = 175; /** * Key code constant: Settings key. Starts the system settings activity. */ public static final int KEYCODE_SETTINGS = 176; /** * Key code constant: TV power key. On TV remotes, toggles the power on a * television screen. */ public static final int KEYCODE_TV_POWER = 177; /** * Key code constant: TV input key. On TV remotes, switches the input on a * television screen. */ public static final int KEYCODE_TV_INPUT = 178; /** * Key code constant: Set-top-box power key. On TV remotes, toggles the * power on an external Set-top-box. */ public static final int KEYCODE_STB_POWER = 179; /** * Key code constant: Set-top-box input key. On TV remotes, switches the * input mode on an external Set-top-box. */ public static final int KEYCODE_STB_INPUT = 180; /** * Key code constant: A/V Receiver power key. On TV remotes, toggles the * power on an external A/V Receiver. */ public static final int KEYCODE_AVR_POWER = 181; /** * Key code constant: A/V Receiver input key. On TV remotes, switches the * input mode on an external A/V Receiver. */ public static final int KEYCODE_AVR_INPUT = 182; /** * Key code constant: Red "programmable" key. On TV remotes, acts as a * contextual/programmable key. */ public static final int KEYCODE_PROG_RED = 183; /** * Key code constant: Green "programmable" key. On TV remotes, actsas a * contextual/programmable key. */ public static final int KEYCODE_PROG_GREEN = 184; /** * Key code constant: Yellow "programmable" key. On TV remotes, acts as a * contextual/programmable key. */ public static final int KEYCODE_PROG_YELLOW = 185; /** * Key code constant: Blue "programmable" key. On TV remotes, acts as a * contextual/programmable key. */ public static final int KEYCODE_PROG_BLUE = 186; /** * Key code constant: App switch key. Should bring up the application * switcher dialog. */ public static final int KEYCODE_APP_SWITCH = 187; /** Key code constant: Generic Game Pad Button #1. */ public static final int KEYCODE_BUTTON_1 = 188; /** Key code constant: Generic Game Pad Button #2. */ public static final int KEYCODE_BUTTON_2 = 189; /** Key code constant: Generic Game Pad Button #3. */ public static final int KEYCODE_BUTTON_3 = 190; /** Key code constant: Generic Game Pad Button #4. */ public static final int KEYCODE_BUTTON_4 = 191; /** Key code constant: Generic Game Pad Button #5. */ public static final int KEYCODE_BUTTON_5 = 192; /** Key code constant: Generic Game Pad Button #6. */ public static final int KEYCODE_BUTTON_6 = 193; /** Key code constant: Generic Game Pad Button #7. */ public static final int KEYCODE_BUTTON_7 = 194; /** Key code constant: Generic Game Pad Button #8. */ public static final int KEYCODE_BUTTON_8 = 195; /** Key code constant: Generic Game Pad Button #9. */ public static final int KEYCODE_BUTTON_9 = 196; /** Key code constant: Generic Game Pad Button #10. */ public static final int KEYCODE_BUTTON_10 = 197; /** Key code constant: Generic Game Pad Button #11. */ public static final int KEYCODE_BUTTON_11 = 198; /** Key code constant: Generic Game Pad Button #12. */ public static final int KEYCODE_BUTTON_12 = 199; /** Key code constant: Generic Game Pad Button #13. */ public static final int KEYCODE_BUTTON_13 = 200; /** Key code constant: Generic Game Pad Button #14. */ public static final int KEYCODE_BUTTON_14 = 201; /** Key code constant: Generic Game Pad Button #15. */ public static final int KEYCODE_BUTTON_15 = 202; /** Key code constant: Generic Game Pad Button #16. */ public static final int KEYCODE_BUTTON_16 = 203; /** * Key code constant: Language Switch key. Toggles the current input * language such as switching between English and Japanese on a QWERTY * keyboard. On some devices, the same function may be performed by pressing * Shift+Spacebar. */ public static final int KEYCODE_LANGUAGE_SWITCH = 204; /** * Key code constant: Manner Mode key. Toggles silent or vibrate mode on and * off to make the device behave more politely in certain settings such as * on a crowded train. On some devices, the key may only operate when * long-pressed. */ public static final int KEYCODE_MANNER_MODE = 205; /** * Key code constant: 3D Mode key. Toggles the display between 2D and 3D * mode. */ public static final int KEYCODE_3D_MODE = 206; /** * Key code constant: Contacts special function key. Used to launch an * address book application. */ public static final int KEYCODE_CONTACTS = 207; /** * Key code constant: Calendar special function key. Used to launch a * calendar application. */ public static final int KEYCODE_CALENDAR = 208; /** * Key code constant: Music special function key. Used to launch a music * player application. */ public static final int KEYCODE_MUSIC = 209; /** * Key code constant: Calculator special function key. Used to launch a * calculator application. */ public static final int KEYCODE_CALCULATOR = 210; /** Key code constant: Japanese full-width / half-width key. */ public static final int KEYCODE_ZENKAKU_HANKAKU = 211; /** Key code constant: Japanese alphanumeric key. */ public static final int KEYCODE_EISU = 212; /** Key code constant: Japanese non-conversion key. */ public static final int KEYCODE_MUHENKAN = 213; /** Key code constant: Japanese conversion key. */ public static final int KEYCODE_HENKAN = 214; /** Key code constant: Japanese katakana / hiragana key. */ public static final int KEYCODE_KATAKANA_HIRAGANA = 215; /** Key code constant: Japanese Yen key. */ public static final int KEYCODE_YEN = 216; /** Key code constant: Japanese Ro key. */ public static final int KEYCODE_RO = 217; /** Key code constant: Japanese kana key. */ public static final int KEYCODE_KANA = 218; /** * Key code constant: Assist key. Launches the global assist activity. Not * delivered to applications. */ public static final int KEYCODE_ASSIST = 219; static Map<Integer, Integer> mMap = new HashMap<Integer, Integer>(); static { mMap.put((int)'m', KEYCODE_MENU); mMap.put((int)'h', KEYCODE_HOME); mMap.put((int)'b', KEYCODE_BACK); mMap.put(SWT.KEYPAD_ADD, KEYCODE_VOLUME_UP); mMap.put(SWT.KEYPAD_SUBTRACT, KEYCODE_VOLUME_DOWN); mMap.put((int)'p', KEYCODE_POWER); } public static String getDeviceKey(int pcKey) { Integer i = mMap.get(pcKey); return i == null ? null : i.toString(); } }