package aroma1997.compactwindmills;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
public interface IItemRotor {
/**
* If the rotor fits into the Windmill
*
* @param windmill the Windmill
* @return
*/
public boolean doesRotorFitInWindmill(WindType windmill);
/**
* The efficiency of the rotor, when the Windmill calculates its output
*
* @return
*/
public float getEfficiency();
/**
* If the rotor can fit into the Windmill
*
* @return higher limit
*/
public int getMaxTier();
/**
* If the rotor can fit into the Windmill
*
* @return lower limit
*/
public int getMinTier();
/**
* If the rotor can break or if it's infinite
*/
public boolean isInfinite();
/**
* This is executed, after the windmill gets the efficiency of the Rotor.
* If you want the rotor to do something special, do that here.
* It gets executed every 64 Ticks.
*
* @param rotor the rotor itself
* @param tileEntity the Windmill where the rotor is in
* @param worldObj the world, where the Windmill is in
*/
public void tickRotor(ItemStack rotor, TileEntityWindmill tileEntity, World worldObj);
/**
* To get the texture that is used to display the Rotor Model Texture.
*
* @return The path to the Texture
*/
public ResourceLocation getRenderTexture();
}