package com.fdangelo.circleworld.gui;
import com.badlogic.gdx.scenes.scene2d.ui.Button;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.esotericsoftware.tablelayout.Value;
import com.fdangelo.circleworld.gui.core.Screen;
public class AvatarMoveControlScreen extends Screen {
@Override
protected void initScreen() {
Table halfLeft = new Table();
Table halfRight = new Table();
Button walkLeftButton = new TextButton("Left", getDefaultSkin());
Button walkRightButton = new TextButton("Right", getDefaultSkin());
Button jumpButton = new TextButton("Jump", getDefaultSkin());
halfLeft.add(walkLeftButton).width(Value.percentWidth(0.5f)).height(Value.percentHeight(1));
halfLeft.add(walkRightButton).width(Value.percentWidth(0.5f)).height(Value.percentHeight(1));
halfRight.add(jumpButton).width(Value.percentWidth(1)).height(Value.percentHeight(1));
getScreenTable().add(halfLeft).width(Value.percentWidth(0.5f)).height(Value.percentHeight(0.25f)).expandY().bottom();
getScreenTable().add(halfRight).width(Value.percentWidth(0.5f)).height(Value.percentHeight(0.25f)).expandY().bottom();
}
}