/* ChunkClaim Plugin for Minecraft Bukkit Servers Copyright (C) 2012 Felix Schmidt This file is part of ChunkClaim. ChunkClaim is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. ChunkClaim is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with ChunkClaim. If not, see <http://www.gnu.org/licenses/>. */ package com.github.schmidtbochum.chunkclaim; import org.bukkit.Location; import org.bukkit.entity.Player; //FEATURE: give players credits for playing, as long as they're not away from their computer //runs every 5 minutes in the main thread, grants blocks per hour / 12 to each online player who appears to be actively playing public class DeliverCreditsTask implements Runnable { @Override public void run() { DataStore dataStore = ChunkClaim.plugin.dataStore; dataStore.cleanUp(100); Player [] players = ChunkClaim.plugin.getServer().getOnlinePlayers(); //ensure players get at least 1 block (if accrual is totally disabled, this task won't even be scheduled) float accruedCredits = ChunkClaim.plugin.config_creditsPerHour / 12L; //for each online player for(int i = 0; i < players.length; i++) { Player player = players[i]; PlayerData playerData = dataStore.getPlayerData(player.getName()); Location lastLocation = playerData.lastAfkCheckLocation; try //distance squared will throw an exception if the player has changed worlds { //if he's not in a vehicle and has moved at least five blocks since the last check if(!player.isInsideVehicle() && (lastLocation == null || lastLocation.distanceSquared(player.getLocation()) >= 25)) { //if player is over accrued limit, accrued limit was probably reduced in config file AFTER he accrued //in that case, leave his credits where they are if(playerData.credits > ChunkClaim.plugin.config_maxCredits) continue; //add blocks playerData.credits += accruedCredits; //respect limits if(playerData.credits > ChunkClaim.plugin.config_maxCredits) { playerData.credits = ChunkClaim.plugin.config_maxCredits; } //intentionally NOT saving data here to reduce overall secondary storage access frequency //many other operations will cause this players data to save, including his eventual logout //dataStore.savePlayerData(player.getName(), playerData); } } catch(Exception e) { } //remember current location for next time playerData.lastAfkCheckLocation = player.getLocation(); } } }