/*
* This file is part of BukkitBridge.
*
* Copyright (c) 2012 Spout LLC <http://www.spout.org/>
* BukkitBridge is licensed under the GNU General Public License.
*
* BukkitBridge is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* BukkitBridge is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.spout.bridge.bukkit;
import org.bukkit.ChunkSnapshot;
import org.bukkit.block.Biome;
/**
* Represents a static, thread-safe snapshot of chunk of blocks. Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. map
* rendering).
*/
public class BridgeChunkSnapshot implements ChunkSnapshot {
private final int x, z;
private final String worldname;
private final short[][] blockids; // Block IDs, by section
private final byte[][] blockdata;
private final byte[][] skylight;
private final byte[][] emitlight;
private final boolean[] empty;
private final int[] hmap; // Height map
private final long captureFulltime;
private final Biome[] biome;
private final double[] biomeTemp;
private final double[] biomeRain;
public BridgeChunkSnapshot(int x, int z, String wname, long wtime, short[][] sectionBlockIDs, byte[][] sectionBlockData, byte[][] sectionSkyLights, byte[][] sectionEmitLights, boolean[] sectionEmpty, int[] hmap, Biome[] biome, double[] biomeTemp, double[] biomeRain) {
this.x = x;
this.z = z;
this.worldname = wname;
this.captureFulltime = wtime;
this.blockids = sectionBlockIDs;
this.blockdata = sectionBlockData;
this.skylight = sectionSkyLights;
this.emitlight = sectionEmitLights;
this.empty = sectionEmpty;
this.hmap = hmap;
this.biome = biome;
this.biomeTemp = biomeTemp;
this.biomeRain = biomeRain;
}
public int getX() {
return x;
}
public int getZ() {
return z;
}
public String getWorldName() {
return worldname;
}
public final int getBlockTypeId(int x, int y, int z) {
return blockids[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
}
public final int getBlockData(int x, int y, int z) {
int off = ((y & 0xF) << 7) | (z << 3) | (x >> 1);
return (blockdata[y >> 4][off] >> ((x & 1) << 2)) & 0xF;
}
public final int getBlockSkyLight(int x, int y, int z) {
return skylight[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
}
public final int getBlockEmittedLight(int x, int y, int z) {
return emitlight[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
}
public final int getHighestBlockYAt(int x, int z) {
return hmap[z << 4 | x];
}
public final Biome getBiome(int x, int z) {
return biome[z << 4 | x];
}
public final double getRawBiomeTemperature(int x, int z) {
return biomeTemp[z << 4 | x];
}
public final double getRawBiomeRainfall(int x, int z) {
return biomeRain[z << 4 | x];
}
public final long getCaptureFullTime() {
return captureFulltime;
}
public final boolean isSectionEmpty(int sy) {
return empty[sy];
}
}