package com.thecherno.ld29.graphics; import static org.lwjgl.opengl.GL11.*; import org.lwjgl.util.vector.Vector2f; public class Camera { private static Vector2f position = new Vector2f(); public static void move(float x, float y) { position.x = x; position.y = y; } public static void render() { glLoadIdentity(); glTranslatef(position.x, position.y, 0); } }