package tof.cv.mpp.Utils;
/**
* Created by CVE on 06/04/14.
*/
/*
* Copyright (C) 2013 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import android.content.Intent;
import android.os.Bundle;
import android.support.v4.app.ListFragment;
import android.util.Log;
import com.google.android.gms.common.api.GoogleApiClient;
/**
* Example base class for games. This implementation takes care of setting up
* the GamesClient object and managing its lifecycle. Subclasses only need to
* override the @link{#onSignInSucceeded} and @link{#onSignInFailed} abstract
* methods. To initiate the sign-in flow when the user clicks the sign-in
* button, subclasses should call @link{#beginUserInitiatedSignIn}. By default,
* this class only instantiates the GamesClient object. If the PlusClient or
* AppStateClient objects are also wanted, call the BaseGameActivity(int)
* constructor and specify the requested clients. For example, to request
* PlusClient and GamesClient, use BaseGameActivity(CLIENT_GAMES | CLIENT_PLUS).
* To request all available clients, use BaseGameActivity(CLIENT_ALL).
* Alternatively, you can also specify the requested clients via
*
* @author Bruno Oliveira (Google)
* @link{#setRequestedClients}, but you must do so before @link{#onCreate}
* gets called, otherwise the call will have no effect.
*/
public abstract class BaseGameListFragment extends ListFragment implements
GameHelper.GameHelperListener {
// The game helper object. This class is mainly a wrapper around this object.
protected GameHelper mHelper;
// We expose these constants here because we don't want users of this class
// to have to know about GameHelper at all.
public static final int CLIENT_GAMES = GameHelper.CLIENT_GAMES;
public static final int CLIENT_APPSTATE = GameHelper.CLIENT_APPSTATE;
public static final int CLIENT_PLUS = GameHelper.CLIENT_PLUS;
public static final int CLIENT_ALL = GameHelper.CLIENT_ALL;
// Requested clients. By default, that's just the games client.
protected int mRequestedClients = CLIENT_GAMES;
private final static String TAG = "BaseGameActivity";
protected boolean mDebugLog = false;
/**
* Constructs a BaseGameActivity with default client (GamesClient).
*/
protected BaseGameListFragment() {
super();
}
/**
* Constructs a BaseGameActivity with the requested clients.
*
* @param requestedClients The requested clients (a combination of CLIENT_GAMES,
* CLIENT_PLUS and CLIENT_APPSTATE).
*/
protected BaseGameListFragment(int requestedClients) {
super();
setRequestedClients(requestedClients);
}
/**
* Sets the requested clients. The preferred way to set the requested clients is
* via the constructor, but this method is available if for some reason your code
* cannot do this in the constructor. This must be called before onCreate or getGameHelper()
* in order to have any effect. If called after onCreate()/getGameHelper(), this method
* is a no-op.
*
* @param requestedClients A combination of the flags CLIENT_GAMES, CLIENT_PLUS
* and CLIENT_APPSTATE, or CLIENT_ALL to request all available clients.
*/
protected void setRequestedClients(int requestedClients) {
mRequestedClients = requestedClients;
}
public GameHelper getGameHelper() {
if (mHelper == null) {
mHelper = new GameHelper(this.getActivity(), mRequestedClients);
mHelper.enableDebugLog(mDebugLog);
}
return mHelper;
}
@Override
public void onCreate(Bundle b) {
super.onCreate(b);
if (mHelper == null) {
getGameHelper();
}
mHelper.setup(this);
}
@Override
public void onStart() {
super.onStart();
mHelper.onStart(this.getActivity());
}
@Override
public void onStop() {
super.onStop();
mHelper.onStop();
}
@Override
public void onActivityResult(int request, int response, Intent data) {
super.onActivityResult(request, response, data);
mHelper.onActivityResult(request, response, data);
}
protected GoogleApiClient getApiClient() {
return mHelper.getApiClient();
}
protected boolean isSignedIn() {
return mHelper.isSignedIn();
}
protected void beginUserInitiatedSignIn() {
mHelper.beginUserInitiatedSignIn();
}
protected void signOut() {
mHelper.signOut();
}
protected void showAlert(String message) {
mHelper.makeSimpleDialog(message).show();
}
protected void showAlert(String title, String message) {
mHelper.makeSimpleDialog(title, message).show();
}
protected void enableDebugLog(boolean enabled) {
mDebugLog = true;
if (mHelper != null) {
mHelper.enableDebugLog(enabled);
}
}
@Deprecated
protected void enableDebugLog(boolean enabled, String tag) {
Log.w(TAG, "BaseGameActivity.enabledDebugLog(bool,String) is " +
"deprecated. Use enableDebugLog(boolean)");
enableDebugLog(enabled);
}
protected String getInvitationId() {
return mHelper.getInvitationId();
}
protected void reconnectClient() {
mHelper.reconnectClient();
}
protected boolean hasSignInError() {
return mHelper.hasSignInError();
}
protected GameHelper.SignInFailureReason getSignInError() {
return mHelper.getSignInError();
}
}