package org.petah.spring.bai.map.metal;
import org.petah.spring.bai.cache.CachedMetalMap;
import com.springrts.ai.oo.AIFloat3;
import java.util.LinkedList;
import java.util.TreeMap;
import org.petah.common.util.GameMath;
import org.petah.common.util.profiler.Profiler;
import org.petah.spring.bai.ResourceManager;
import org.petah.spring.bai.cache.CachedUnit;
import org.petah.spring.bai.cache.CachedUnitManager;
import org.petah.spring.bai.delegate.GlobalDelegate;
/**
*
* @author Petah
*/
public class MetalSpotManager {
private LinkedList<MetalSpot> metalSpots;
private LinkedList<MetalZone> metalZones;
public MetalSpotManager(CachedMetalMap cachedMetalMap) {
Profiler.start(MetalSpotManager.class, "MetalSpotManager()");
switch (cachedMetalMap.getMetalMapType()) {
case Normal:
metalSpots = MetalFinder.getMetalSpots(cachedMetalMap);
break;
case Metal:
metalZones = MetalFinder.getMetalZones(cachedMetalMap);
break;
}
Profiler.stop(MetalSpotManager.class, "MetalSpotManager()");
}
public TreeMap<Float, MetalSpot> getMetalSpotDistance(AIFloat3 pos, CachedUnitManager unitManager) {
Profiler.start(MetalSpotManager.class, "getMetalSpotDistance()");
TreeMap<Float, MetalSpot> metalSpotsDistance = new TreeMap<Float, MetalSpot>();
for (MetalSpot metalSpot : metalSpots) {
if (!isMetalSpotCaptured(metalSpot, unitManager)) {
float distance = GameMath.pointDistance(pos.x, pos.z, metalSpot.getTerrainX(), metalSpot.getTerrainZ());
metalSpotsDistance.put(distance, metalSpot);
}
}
Profiler.stop(MetalSpotManager.class, "getMetalSpotDistance()");
return metalSpotsDistance;
}
public boolean isMetalSpotCaptured(MetalSpot metalSpot, CachedUnitManager unitManager) {
for (CachedUnit unit : unitManager.getFriendlyUnits().values()) {
if (isMetalSpotCaptured(metalSpot, unit)) {
return true;
}
}
for (CachedUnit unit : unitManager.getEnemyUnits().values()) {
if (isMetalSpotCaptured(metalSpot, unit)) {
return true;
}
}
return false;
}
public boolean isMetalSpotCaptured(MetalSpot metalSpot, CachedUnit unit) {
if (unit.getDef() != null && unit.getDef().getUnitDef().getExtractsResource(ResourceManager.getMetal()) > 0) {
AIFloat3 pos = unit.getPos();
float distance = GameMath.pointDistance(pos.x, pos.z, metalSpot.getTerrainX(), metalSpot.getTerrainZ());
if (distance <= GlobalDelegate.getMetalExtractorTerrainRadius()) {
return true;
}
}
return false;
}
public LinkedList<MetalSpot> getMetalSpots() {
return metalSpots;
}
public LinkedList<MetalZone> getMetalZones() {
return metalZones;
}
}