package no.agens.depth.lib.headers; public class Particle extends Renderable { float randomSpeedX; float randomSpeedY; long lastRandomizeChange; public Particle(float x, float y, float randomSpeedX, float randomSpeedY) { super(null, x, y); this.randomSpeedX = randomSpeedX; this.randomSpeedY = randomSpeedY; lastRandomizeChange = System.currentTimeMillis(); } public void setRandomSpeed(float randomSpeedX, float randomSpeedY) { this.randomSpeedX = randomSpeedX; this.randomSpeedY = randomSpeedY; } }