package no.agens.depth.lib.headers;
public class Particle extends Renderable {
float randomSpeedX;
float randomSpeedY;
long lastRandomizeChange;
public Particle(float x, float y, float randomSpeedX, float randomSpeedY) {
super(null, x, y);
this.randomSpeedX = randomSpeedX;
this.randomSpeedY = randomSpeedY;
lastRandomizeChange = System.currentTimeMillis();
}
public void setRandomSpeed(float randomSpeedX, float randomSpeedY) {
this.randomSpeedX = randomSpeedX;
this.randomSpeedY = randomSpeedY;
}
}