package com.example.activityoptionsjbtest;
import android.animation.Animator;
import android.animation.ValueAnimator;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.animation.Animation;
import com.kale.activityoptions.anim.ViewAnimationListenerAdapter;
import com.kale.activityoptions.transition.TransitionCompat;
import com.kale.activityoptions.transition.TransitionListenerAdapter;
public class TargetActivity extends Activity{
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO 自动生成的方法存根
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_target);
/**
* view动画的监听器,比如thumbNailScaleAnim,screenTransitAnim这样的动画就会在这里得到监听
*
* 这里的值是说明动画进行到什么时候,原始的view开始显示
* 设置方式是:动画时间越长,可以设置的越精细,越靠近1,动画时间越短设置为0.95就差不多了
* 这里的值请自行根据你的动画长度进行调整,如果调整不好可能会出现动画结束后相应元素不见的问题。
* 这里测试是如果动画是2000ms,那么用0.998较为合适
*/
final float fraction = 0.9f;
TransitionCompat.addViewAnimListener(new ViewAnimationListenerAdapter() {
boolean isShowed = false;
@Override
public void onViewAnimationStart(View view, Animator animator) {
// TODO 自动生成的方法存根
super.onViewAnimationStart(view, animator);
if (MainActivity.isSceneAnim && TransitionCompat.isEnter) {
MainActivity.handler.sendEmptyMessage(123);
}
}
public void onViewAnimationUpdate(View view, ValueAnimator valueAnimator, float progress) {
super.onViewAnimationUpdate(view, valueAnimator, progress);
// 判断当前是否是进入的状态,如果是进入的那么isEnter= true
if (MainActivity.isSceneAnim && !TransitionCompat.isEnter
&& progress >= fraction && !isShowed) {
MainActivity.handler.sendEmptyMessage(321);
isShowed = true;
}
}
@Override
public void onViewAnimationEnd(View view, Animator animator) {
// TODO 自动生成的方法存根
super.onViewAnimationEnd(view, animator);
if (!TransitionCompat.isEnter && !isShowed) {
MainActivity.handler.sendEmptyMessage(321);
isShowed = true;
}
}
});
/**
* 屏幕(场景)动画的监听器,这里用了适配器模式。可以传入完整的接口实现类
*/
TransitionCompat.addListener(new TransitionListenerAdapter() {
@Override
public void onTransitionEnd(Animator animator, Animation animation,
boolean isEnter) {
super.onTransitionEnd(animator, animation, isEnter);
// TODO:onEnd
}
});
// TransitionCompat.setEnterTransition(new SceneFade(this, true));// use to scale Up animation
// TransitionCompat.setAnimDuration(300);// default
// TransitionCompat.setAnimStartDelay(0);// default
// TransitionCompat.setTimeInterpolator(new AccelerateDecelerateInterpolator());// default
// TransitionCompat.setAnimDuration(300);
// 这段代码必须放在ActivityOptionsCompat各种设置之后
TransitionCompat.startTransition(this, R.layout.activity_target);
}
@Override
public void onBackPressed() {
//super.onBackPressed();
//TransitionCompat.setExitTransition(new MySceneAnim(this));//a test anim.Should not be use with customAnimation
//TransitionCompat.setAnimStartDelay(0);// default
//TransitionCompat.setAnimDuration(300);// default
//TransitionCompat.setTimeInterpolator(new AccelerateDecelerateInterpolator());// default
//TransitionCompat.finishAfterTransition(activity, enterAnim, exitAnim);// custom animation
// 这段代码必须放在ActivityOptionsCompat各种设置之后
TransitionCompat.finishAfterTransition(this);
}
}