package com.example.activityoptionsjbtest; import android.animation.Animator; import android.animation.ValueAnimator; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.animation.Animation; import com.kale.activityoptions.anim.ViewAnimationListenerAdapter; import com.kale.activityoptions.transition.TransitionCompat; import com.kale.activityoptions.transition.TransitionListenerAdapter; public class TargetActivity extends Activity{ @Override protected void onCreate(Bundle savedInstanceState) { // TODO 自动生成的方法存根 super.onCreate(savedInstanceState); setContentView(R.layout.activity_target); /** * view动画的监听器,比如thumbNailScaleAnim,screenTransitAnim这样的动画就会在这里得到监听 * * 这里的值是说明动画进行到什么时候,原始的view开始显示 * 设置方式是:动画时间越长,可以设置的越精细,越靠近1,动画时间越短设置为0.95就差不多了 * 这里的值请自行根据你的动画长度进行调整,如果调整不好可能会出现动画结束后相应元素不见的问题。 * 这里测试是如果动画是2000ms,那么用0.998较为合适 */ final float fraction = 0.9f; TransitionCompat.addViewAnimListener(new ViewAnimationListenerAdapter() { boolean isShowed = false; @Override public void onViewAnimationStart(View view, Animator animator) { // TODO 自动生成的方法存根 super.onViewAnimationStart(view, animator); if (MainActivity.isSceneAnim && TransitionCompat.isEnter) { MainActivity.handler.sendEmptyMessage(123); } } public void onViewAnimationUpdate(View view, ValueAnimator valueAnimator, float progress) { super.onViewAnimationUpdate(view, valueAnimator, progress); // 判断当前是否是进入的状态,如果是进入的那么isEnter= true if (MainActivity.isSceneAnim && !TransitionCompat.isEnter && progress >= fraction && !isShowed) { MainActivity.handler.sendEmptyMessage(321); isShowed = true; } } @Override public void onViewAnimationEnd(View view, Animator animator) { // TODO 自动生成的方法存根 super.onViewAnimationEnd(view, animator); if (!TransitionCompat.isEnter && !isShowed) { MainActivity.handler.sendEmptyMessage(321); isShowed = true; } } }); /** * 屏幕(场景)动画的监听器,这里用了适配器模式。可以传入完整的接口实现类 */ TransitionCompat.addListener(new TransitionListenerAdapter() { @Override public void onTransitionEnd(Animator animator, Animation animation, boolean isEnter) { super.onTransitionEnd(animator, animation, isEnter); // TODO:onEnd } }); // TransitionCompat.setEnterTransition(new SceneFade(this, true));// use to scale Up animation // TransitionCompat.setAnimDuration(300);// default // TransitionCompat.setAnimStartDelay(0);// default // TransitionCompat.setTimeInterpolator(new AccelerateDecelerateInterpolator());// default // TransitionCompat.setAnimDuration(300); // 这段代码必须放在ActivityOptionsCompat各种设置之后 TransitionCompat.startTransition(this, R.layout.activity_target); } @Override public void onBackPressed() { //super.onBackPressed(); //TransitionCompat.setExitTransition(new MySceneAnim(this));//a test anim.Should not be use with customAnimation //TransitionCompat.setAnimStartDelay(0);// default //TransitionCompat.setAnimDuration(300);// default //TransitionCompat.setTimeInterpolator(new AccelerateDecelerateInterpolator());// default //TransitionCompat.finishAfterTransition(activity, enterAnim, exitAnim);// custom animation // 这段代码必须放在ActivityOptionsCompat各种设置之后 TransitionCompat.finishAfterTransition(this); } }