package ddddbb.game; import ddddbb.gen.DoubleModel; import ddddbb.math.BarEyeGraphics; import ddddbb.math.Camera3d; import ddddbb.math.D2Graphics; import ddddbb.math.Point2d; import ddddbb.math.Point3d; public class StardustGraphics extends BarEyeGraphics { private double bgd = 5; //background distance private final DoubleModel eyesDistHalf, screenEyeDist; public StardustGraphics(D2Graphics g, Camera3d c, DoubleModel _eyesDistHalf, DoubleModel _screenEyeDist) { super(g,c); eyesDistHalf = _eyesDistHalf; screenEyeDist = _screenEyeDist; } public double sway(double x, double e, double s, double d) { return x; } public void drawPoint(double x, double y) { Point2d p = new Point2d(x,y); g2.drawLine(p,p); } public void repeat(double x0,double y0,double w) { double e = eyesDistHalf.getDouble(); double s = screenEyeDist.getDouble(); for (double x=x0;x<w/2;x+=bgd/(bgd+s)*2*e) { drawPoint(x,y0); } for (double x=x0;x>-w/2;x-=bgd/(bgd+s)*2*e) { drawPoint(x,y0); } } public void drawStarDust() { for (int i=-10;i<=10;i++) { repeat(0,i,10); } } public void drawLine(Point3d a,Point3d b) { drawStarDust(); super.drawLine(a,b); } }