package org.kjtw.main; import org.kjtw.structures.JackGraphic; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.layout.Pane; public class Segue extends AnimationBase { public Segue(final Pane layer, JackGraphic jg, double durationMs, byte[] sr) { super(jg, 0, durationMs,sr); // make explosion visible on screen layer.getChildren().add( getView()); // remove objects when animation finishes setOnFinished(new EventHandler<ActionEvent>() { public void handle(ActionEvent event) { // stop animation stop(); } }); } }