package com.marshalchen.ua.common.usefulModule; import android.annotation.TargetApi; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorFilter; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffColorFilter; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.net.Uri; import android.os.Build; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.widget.ImageView; import com.marshalchen.ua.R; /** * Custom ImageView for circular images in Android while maintaining the * best draw performance and supporting custom borders & selectors. */ public class CircularImageView extends ImageView { // For logging purposes private static final String TAG = CircularImageView.class.getSimpleName(); // Default property values private static final boolean SHADOW_ENABLED = false; private static final float SHADOW_RADIUS = 4f; private static final float SHADOW_DX = 0f; private static final float SHADOW_DY = 2f; private static final int SHADOW_COLOR = Color.BLACK; // Border & Selector configuration variables private boolean hasBorder; private boolean hasSelector; private boolean isSelected; private int borderWidth; private int canvasSize; private int selectorStrokeWidth; // Shadow properties private boolean shadowEnabled; private float shadowRadius; private float shadowDx; private float shadowDy; private int shadowColor; // Objects used for the actual drawing private BitmapShader shader; private Bitmap image; private Paint paint; private Paint paintBorder; private Paint paintSelectorBorder; private ColorFilter selectorFilter; public CircularImageView(Context context) { this(context, null, R.styleable.CircularImageViewStyle_civ_circularImageViewDefault); } public CircularImageView(Context context, AttributeSet attrs) { this(context, attrs, R.styleable.CircularImageViewStyle_civ_circularImageViewDefault); } public CircularImageView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context, attrs, defStyleAttr); } @TargetApi(Build.VERSION_CODES.LOLLIPOP) public CircularImageView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { super(context, attrs, defStyleAttr, defStyleRes); init(context, attrs, defStyleAttr); } /** * Initializes paint objects and sets desired attributes. * @param context Context * @param attrs Attributes * @param defStyle Default Style */ private void init(Context context, AttributeSet attrs, int defStyle) { // Initialize paint objects paint = new Paint(); paint.setAntiAlias(true); paintBorder = new Paint(); paintBorder.setAntiAlias(true); paintBorder.setStyle(Paint.Style.STROKE); paintSelectorBorder = new Paint(); paintSelectorBorder.setAntiAlias(true); // Enable software rendering on HoneyComb and up. (needed for shadow) if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) setLayerType(LAYER_TYPE_SOFTWARE, null); // Load the styled attributes and set their properties TypedArray attributes = context.obtainStyledAttributes(attrs, R.styleable.CircularImageView, defStyle, 0); // Check for extra features being enabled hasBorder = attributes.getBoolean(R.styleable.CircularImageView_civ_border, false); hasSelector = attributes.getBoolean(R.styleable.CircularImageView_civ_selector, false); shadowEnabled = attributes.getBoolean(R.styleable.CircularImageView_civ_shadow, SHADOW_ENABLED); // Set border properties, if enabled if(hasBorder) { int defaultBorderSize = (int) (2 * context.getResources().getDisplayMetrics().density + 0.5f); setBorderWidth(attributes.getDimensionPixelOffset(R.styleable.CircularImageView_civ_borderWidth, defaultBorderSize)); setBorderColor(attributes.getColor(R.styleable.CircularImageView_civ_borderColor, Color.WHITE)); } // Set selector properties, if enabled if(hasSelector) { int defaultSelectorSize = (int) (2 * context.getResources().getDisplayMetrics().density + 0.5f); setSelectorColor(attributes.getColor(R.styleable.CircularImageView_civ_selectorColor, Color.TRANSPARENT)); setSelectorStrokeWidth(attributes.getDimensionPixelOffset(R.styleable.CircularImageView_civ_selectorStrokeWidth, defaultSelectorSize)); setSelectorStrokeColor(attributes.getColor(R.styleable.CircularImageView_civ_selectorStrokeColor, Color.BLUE)); } // Set shadow properties, if enabled if(shadowEnabled) { shadowRadius = attributes.getFloat(R.styleable.CircularImageView_civ_shadowRadius, SHADOW_RADIUS); shadowDx = attributes.getFloat(R.styleable.CircularImageView_civ_shadowDx, SHADOW_DX); shadowDy = attributes.getFloat(R.styleable.CircularImageView_civ_shadowDy, SHADOW_DY); shadowColor = attributes.getColor(R.styleable.CircularImageView_civ_shadowColor, SHADOW_COLOR); setShadowEnabled(true); } // We no longer need our attributes TypedArray, give it back to cache attributes.recycle(); } /** * Sets the CircularImageView's border width in pixels. * @param borderWidth Width in pixels for the border. */ public void setBorderWidth(int borderWidth) { this.borderWidth = borderWidth; if(paintBorder != null) paintBorder.setStrokeWidth(borderWidth); requestLayout(); invalidate(); } /** * Sets the CircularImageView's basic border color. * @param borderColor The new color (including alpha) to set the border. */ public void setBorderColor(int borderColor) { if (paintBorder != null) paintBorder.setColor(borderColor); this.invalidate(); } /** * Sets the color of the selector to be draw over the * CircularImageView. Be sure to provide some opacity. * @param selectorColor The color (including alpha) to set for the selector overlay. */ public void setSelectorColor(int selectorColor) { this.selectorFilter = new PorterDuffColorFilter(selectorColor, PorterDuff.Mode.SRC_ATOP); this.invalidate(); } /** * Sets the stroke width to be drawn around the CircularImageView * during click events when the selector is enabled. * @param selectorStrokeWidth Width in pixels for the selector stroke. */ public void setSelectorStrokeWidth(int selectorStrokeWidth) { this.selectorStrokeWidth = selectorStrokeWidth; this.requestLayout(); this.invalidate(); } /** * Sets the stroke color to be drawn around the CircularImageView * during click events when the selector is enabled. * @param selectorStrokeColor The color (including alpha) to set for the selector stroke. */ public void setSelectorStrokeColor(int selectorStrokeColor) { if (paintSelectorBorder != null) paintSelectorBorder.setColor(selectorStrokeColor); this.invalidate(); } /** * Enables a dark shadow for this CircularImageView. * @param enabled Set to true to draw a shadow or false to disable it. */ public void setShadowEnabled(boolean enabled) { shadowEnabled = enabled; updateShadow(); } /** * Enables a dark shadow for this CircularImageView. * If the radius is set to 0, the shadow is removed. * @param radius Radius for the shadow to extend to. * @param dx Horizontal shadow offset. * @param dy Vertical shadow offset. * @param color The color of the shadow to apply. */ public void setShadow(float radius, float dx, float dy, int color) { shadowRadius = radius; shadowDx = dx; shadowDy = dy; shadowColor = color; updateShadow(); } @Override public void onDraw(Canvas canvas) { // Don't draw anything without an image if(image == null) return; // Nothing to draw (Empty bounds) if(image.getHeight() == 0 || image.getWidth() == 0) return; // Update shader if canvas size has changed int oldCanvasSize = canvasSize; canvasSize = getWidth() < getHeight() ? getWidth() : getHeight(); if(oldCanvasSize != canvasSize) updateBitmapShader(); // Apply shader to paint paint.setShader(shader); // Keep track of selectorStroke/border width int outerWidth = 0; // Get the exact X/Y axis of the view int center = canvasSize / 2; if(hasSelector && isSelected) { // Draw the selector stroke & apply the selector filter, if applicable outerWidth = selectorStrokeWidth; center = (canvasSize - (outerWidth * 2)) / 2; paint.setColorFilter(selectorFilter); canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2) + outerWidth - 4.0f, paintSelectorBorder); } else if(hasBorder) { // If no selector was drawn, draw a border and clear the filter instead... if enabled outerWidth = borderWidth; center = (canvasSize - (outerWidth * 2)) / 2; paint.setColorFilter(null); RectF rekt = new RectF(0 + outerWidth / 2, 0 + outerWidth / 2, canvasSize - outerWidth / 2, canvasSize - outerWidth / 2); canvas.drawArc(rekt, 360, 360, false, paintBorder); //canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2) + outerWidth - 4.0f, paintBorder); } else // Clear the color filter if no selector nor border were drawn paint.setColorFilter(null); // Draw the circular image itself canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2), paint); } @Override public boolean dispatchTouchEvent(MotionEvent event) { // Check for clickable state and do nothing if disabled if(!this.isClickable()) { this.isSelected = false; return super.onTouchEvent(event); } // Set selected state based on Motion Event switch(event.getAction()) { case MotionEvent.ACTION_DOWN: this.isSelected = true; break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_SCROLL: case MotionEvent.ACTION_OUTSIDE: case MotionEvent.ACTION_CANCEL: this.isSelected = false; break; } // Redraw image and return super type this.invalidate(); return super.dispatchTouchEvent(event); } @Override public void setImageURI(Uri uri) { super.setImageURI(uri); // Extract a Bitmap out of the drawable & set it as the main shader image = drawableToBitmap(getDrawable()); if(canvasSize > 0) updateBitmapShader(); } @Override public void setImageResource(int resId) { super.setImageResource(resId); // Extract a Bitmap out of the drawable & set it as the main shader image = drawableToBitmap(getDrawable()); if(canvasSize > 0) updateBitmapShader(); } @Override public void setImageDrawable(Drawable drawable) { super.setImageDrawable(drawable); // Extract a Bitmap out of the drawable & set it as the main shader image = drawableToBitmap(getDrawable()); if(canvasSize > 0) updateBitmapShader(); } @Override public void setImageBitmap(Bitmap bm) { super.setImageBitmap(bm); // Extract a Bitmap out of the drawable & set it as the main shader image = bm; if(canvasSize > 0) updateBitmapShader(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int width = measureWidth(widthMeasureSpec); int height = measureHeight(heightMeasureSpec); setMeasuredDimension(width, height); } private int measureWidth(int measureSpec) { int result; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { // The parent has determined an exact size for the child. result = specSize; } else if (specMode == MeasureSpec.AT_MOST) { // The child can be as large as it wants up to the specified size. result = specSize; } else { // The parent has not imposed any constraint on the child. result = canvasSize; } return result; } private int measureHeight(int measureSpecHeight) { int result; int specMode = MeasureSpec.getMode(measureSpecHeight); int specSize = MeasureSpec.getSize(measureSpecHeight); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else if (specMode == MeasureSpec.AT_MOST) { // The child can be as large as it wants up to the specified size. result = specSize; } else { // Measure the text (beware: ascent is a negative number) result = canvasSize; } return (result + 2); } // TODO: Update shadow layers based on border/selector state and visibility. private void updateShadow() { float radius = shadowEnabled ? shadowRadius : 0; //paint.setShadowLayer(radius, shadowDx, shadowDy, shadowColor); paintBorder.setShadowLayer(radius, shadowDx, shadowDy, shadowColor); paintSelectorBorder.setShadowLayer(radius, shadowDx, shadowDy, shadowColor); } /** * Convert a drawable object into a Bitmap. * @param drawable Drawable to extract a Bitmap from. * @return A Bitmap created from the drawable parameter. */ public Bitmap drawableToBitmap(Drawable drawable) { if (drawable == null) // Don't do anything without a proper drawable return null; else if (drawable instanceof BitmapDrawable) { // Use the getBitmap() method instead if BitmapDrawable Log.i(TAG, "Bitmap drawable!"); return ((BitmapDrawable) drawable).getBitmap(); } int intrinsicWidth = drawable.getIntrinsicWidth(); int intrinsicHeight = drawable.getIntrinsicHeight(); if (!(intrinsicWidth > 0 && intrinsicHeight > 0)) return null; try { // Create Bitmap object out of the drawable Bitmap bitmap = Bitmap.createBitmap(intrinsicWidth, intrinsicHeight, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight()); drawable.draw(canvas); return bitmap; } catch (OutOfMemoryError e) { // Simply return null of failed bitmap creations Log.e(TAG, "Encountered OutOfMemoryError while generating bitmap!"); return null; } } // TODO TEST REMOVE public void setIconModeEnabled(boolean e) {} /** * Re-initializes the shader texture used to fill in * the Circle upon drawing. */ public void updateBitmapShader() { if (image == null) return; shader = new BitmapShader(image, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); if(canvasSize != image.getWidth() || canvasSize != image.getHeight()) { Matrix matrix = new Matrix(); float scale = (float) canvasSize / (float) image.getWidth(); matrix.setScale(scale, scale); shader.setLocalMatrix(matrix); } } /** * @return Whether or not this view is currently * in its selected state. */ public boolean isSelected() { return this.isSelected; } }