package com.captstudios.games.tafl.core.utils; import com.badlogic.gdx.input.GestureDetector.GestureListener; import com.badlogic.gdx.math.Vector2; import com.captstudios.games.tafl.core.consts.Assets; import com.captstudios.games.tafl.core.screen.AboutScreen; public class ChangeScreenGestureListener implements GestureListener { AboutScreen screen; public ChangeScreenGestureListener(AboutScreen screen) { this.screen = screen; } @Override public boolean touchDown(float x, float y, int pointer, int button) { return false; } @Override public boolean tap(float x, float y, int count, int button) { screen.game.soundService.playSound(Assets.Sounds.CLICK_SOUND); return screen.back(); } @Override public boolean longPress(float x, float y) { return false; } @Override public boolean fling(float velocityX, float velocityY, int button) { return false; } @Override public boolean pan(float x, float y, float deltaX, float deltaY) { return false; } @Override public boolean panStop(float x, float y, int pointer, int button) { return false; } @Override public boolean zoom(float initialDistance, float distance) { return false; } @Override public boolean pinch(Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) { return false; } }