/* * Wall.java 3 juin 2006 * * Sweet Home 3D, Copyright (c) 2006 Emmanuel PUYBARET / eTeks <info@eteks.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package com.eteks.sweethome3d.model; import java.awt.Shape; import java.awt.geom.GeneralPath; import java.awt.geom.Line2D; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeSupport; import java.io.IOException; import java.io.ObjectInputStream; import java.io.Serializable; import java.util.ArrayList; import java.util.List; /** * A wall of a home plan. * @author Emmanuel Puybaret */ public class Wall implements Serializable, Selectable, Elevatable { /** * The properties of a wall that may change. <code>PropertyChangeListener</code>s added * to a wall will be notified under a property name equal to the string value of one these properties. */ public enum Property {X_START, Y_START, X_END, Y_END, ARC_EXTENT, WALL_AT_START, WALL_AT_END, THICKNESS, HEIGHT, HEIGHT_AT_END, LEFT_SIDE_COLOR, LEFT_SIDE_TEXTURE, LEFT_SIDE_SHININESS, RIGHT_SIDE_COLOR, RIGHT_SIDE_TEXTURE, RIGHT_SIDE_SHININESS, PATTERN, TOP_COLOR, LEVEL} private static final long serialVersionUID = 1L; private float xStart; private float yStart; private float xEnd; private float yEnd; private Float arcExtent; private Wall wallAtStart; private Wall wallAtEnd; private float thickness; private Float height; private Float heightAtEnd; private Integer leftSideColor; private HomeTexture leftSideTexture; private float leftSideShininess; private Integer rightSideColor; private HomeTexture rightSideTexture; private float rightSideShininess; private boolean symmetric = true; private TextureImage pattern; private Integer topColor; private Level level; private transient PropertyChangeSupport propertyChangeSupport = new PropertyChangeSupport(this); private transient float [][] pointsCache; /** * Creates a wall from (<code>xStart</code>,<code>yStart</code>) * to (<code>xEnd</code>, <code>yEnd</code>), * with given thickness. Height, left and right colors are <code>null</code>. * @deprecated specify a height with the {@linkplain #Wall(float, float, float, float, float, float) other constructor}. */ public Wall(float xStart, float yStart, float xEnd, float yEnd, float thickness) { this(xStart, yStart, xEnd, yEnd, thickness, 0); } /** * Creates a wall from (<code>xStart</code>,<code>yStart</code>) * to (<code>xEnd</code>, <code>yEnd</code>), * with given thickness and height. Pattern, left and right colors are <code>null</code>. */ public Wall(float xStart, float yStart, float xEnd, float yEnd, float thickness, float height) { this(xStart, yStart, xEnd, yEnd, thickness, height, null); } /** * Creates a wall from (<code>xStart</code>,<code>yStart</code>) * to (<code>xEnd</code>, <code>yEnd</code>), * with given thickness, height and pattern. * Colors are <code>null</code>. * @since 4.0 */ public Wall(float xStart, float yStart, float xEnd, float yEnd, float thickness, float height, TextureImage pattern) { this.xStart = xStart; this.yStart = yStart; this.xEnd = xEnd; this.yEnd = yEnd; this.thickness = thickness; this.height = height; this.pattern = pattern; } /** * Initializes new wall transient fields * and reads wall from <code>in</code> stream with default reading method. */ private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException { this.propertyChangeSupport = new PropertyChangeSupport(this); in.defaultReadObject(); } /** * Adds the property change <code>listener</code> in parameter to this wall. */ public void addPropertyChangeListener(PropertyChangeListener listener) { this.propertyChangeSupport.addPropertyChangeListener(listener); } /** * Removes the property change <code>listener</code> in parameter from this wall. */ public void removePropertyChangeListener(PropertyChangeListener listener) { this.propertyChangeSupport.removePropertyChangeListener(listener); } /** * Returns the start point abscissa of this wall. */ public float getXStart() { return this.xStart; } /** * Sets the start point abscissa of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setXStart(float xStart) { if (xStart != this.xStart) { float oldXStart = this.xStart; this.xStart = xStart; clearPointsCache(); this.propertyChangeSupport.firePropertyChange(Property.X_START.name(), oldXStart, xStart); } } /** * Returns the start point ordinate of this wall. */ public float getYStart() { return this.yStart; } /** * Sets the start point ordinate of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setYStart(float yStart) { if (yStart != this.yStart) { float oldYStart = this.yStart; this.yStart = yStart; clearPointsCache(); this.propertyChangeSupport.firePropertyChange(Property.Y_START.name(), oldYStart, yStart); } } /** * Returns the end point abscissa of this wall. */ public float getXEnd() { return this.xEnd; } /** * Sets the end point abscissa of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setXEnd(float xEnd) { if (xEnd != this.xEnd) { float oldXEnd = this.xEnd; this.xEnd = xEnd; clearPointsCache(); this.propertyChangeSupport.firePropertyChange(Property.X_END.name(), oldXEnd, xEnd); } } /** * Returns the end point ordinate of this wall. */ public float getYEnd() { return this.yEnd; } /** * Sets the end point ordinate of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setYEnd(float yEnd) { if (yEnd != this.yEnd) { float oldYEnd = this.yEnd; this.yEnd = yEnd; clearPointsCache(); this.propertyChangeSupport.firePropertyChange(Property.Y_END.name(), oldYEnd, yEnd); } } /** * Returns the length of this wall. * @since 2.0 */ public float getLength() { if (this.arcExtent == null || this.arcExtent == 0) { return (float)Point2D.distance(this.xStart, this.yStart, this.xEnd, this.yEnd); } else { float [] arcCircleCenter = getArcCircleCenter(); float arcCircleRadius = (float)Point2D.distance(this.xStart, this.yStart, arcCircleCenter [0], arcCircleCenter [1]); return Math.abs(this.arcExtent) * arcCircleRadius; } } /** * Returns the distance from the start point of this wall to its end point. * @since 3.0 */ public float getStartPointToEndPointDistance() { return (float)Point2D.distance(this.xStart, this.yStart, this.xEnd, this.yEnd); } /** * Sets the arc extent of a round wall. * @since 3.0 */ public void setArcExtent(Float arcExtent) { if (arcExtent != this.arcExtent || (arcExtent != null && !arcExtent.equals(this.arcExtent))) { Float oldArcExtent = this.arcExtent; this.arcExtent = arcExtent; clearPointsCache(); this.propertyChangeSupport.firePropertyChange(Property.ARC_EXTENT.name(), oldArcExtent, arcExtent); } } /** * Returns the arc extent of a round wall or <code>null</code> if this wall isn't round. * @since 3.0 */ public Float getArcExtent() { return this.arcExtent; } /** * Returns the abscissa of the arc circle center of this wall. * If the wall isn't round, the return abscissa is at the middle of the wall. * @since 3.0 */ public float getXArcCircleCenter() { if (this.arcExtent == null) { return (this.xStart + this.xEnd) / 2; } else { return getArcCircleCenter() [0]; } } /** * Returns the ordinate of the arc circle center of this wall. * If the wall isn't round, the return ordinate is at the middle of the wall. * @since 3.0 */ public float getYArcCircleCenter() { if (this.arcExtent == null) { return (this.yStart + this.yEnd) / 2; } else { return getArcCircleCenter() [1]; } } /** * Returns the coordinates of the arc circle center of this wall. */ private float [] getArcCircleCenter() { double startToEndPointsDistance = Point2D.distance(this.xStart, this.yStart, this.xEnd, this.yEnd); double wallToStartPointArcCircleCenterAngle = Math.abs(this.arcExtent) > Math.PI ? -(Math.PI + this.arcExtent) / 2 : (Math.PI - this.arcExtent) / 2; float arcCircleCenterToWallDistance = -(float)(Math.tan(wallToStartPointArcCircleCenterAngle) * startToEndPointsDistance / 2); float xMiddlePoint = (this.xStart + this.xEnd) / 2; float yMiddlePoint = (this.yStart + this.yEnd) / 2; double angle = Math.atan2(this.xStart - this.xEnd, this.yEnd - this.yStart); return new float [] {(float)(xMiddlePoint + arcCircleCenterToWallDistance * Math.cos(angle)), (float)(yMiddlePoint + arcCircleCenterToWallDistance * Math.sin(angle))}; } /** * Returns the wall joined to this wall at start point. */ public Wall getWallAtStart() { return this.wallAtStart; } /** * Sets the wall joined to this wall at start point. Once this wall is updated, * listeners added to this wall will receive a change notification. * If the start point of this wall is attached to an other wall, it will be detached * from this wall, and wall listeners will receive a change notification. * @param wallAtStart a wall or <code>null</code> to detach this wall * from any wall it was attached to before. */ public void setWallAtStart(Wall wallAtStart) { setWallAtStart(wallAtStart, true); } /** * Sets the wall joined to this wall at start point and detachs the wall at start * from this wall if <code>detachJoinedWallAtStart</code> is true. */ private void setWallAtStart(Wall wallAtStart, boolean detachJoinedWallAtStart) { if (wallAtStart != this.wallAtStart) { Wall oldWallAtStart = this.wallAtStart; this.wallAtStart = wallAtStart; clearPointsCache(); this.propertyChangeSupport.firePropertyChange(Property.WALL_AT_START.name(), oldWallAtStart, wallAtStart); if (detachJoinedWallAtStart) { detachJoinedWall(oldWallAtStart); } } } /** * Returns the wall joined to this wall at end point. */ public Wall getWallAtEnd() { return this.wallAtEnd; } /** * Sets the wall joined to this wall at end point. Once this wall is updated, * listeners added to this wall will receive a change notification. * If the end point of this wall is attached to an other wall, it will be detached * from this wall, and wall listeners will receive a change notification. * @param wallAtEnd a wall or <code>null</code> to detach this wall * from any wall it was attached to before. */ public void setWallAtEnd(Wall wallAtEnd) { setWallAtEnd(wallAtEnd, true); } /** * Sets the wall joined to this wall at end point and detachs the wall at end * from this wall if <code>detachJoinedWallAtEnd</code> is true. */ private void setWallAtEnd(Wall wallAtEnd, boolean detachJoinedWallAtEnd) { if (wallAtEnd != this.wallAtEnd) { Wall oldWallAtEnd = this.wallAtEnd; this.wallAtEnd = wallAtEnd; clearPointsCache(); this.propertyChangeSupport.firePropertyChange(Property.WALL_AT_END.name(), oldWallAtEnd, wallAtEnd); if (detachJoinedWallAtEnd) { detachJoinedWall(oldWallAtEnd); } } } /** * Detaches <code>joinedWall</code> from this wall. */ private void detachJoinedWall(Wall joinedWall) { // Detach the previously attached wall if (joinedWall != null) { if (joinedWall.getWallAtStart() == this) { joinedWall.setWallAtStart(null, false); } else if (joinedWall.getWallAtEnd() == this) { joinedWall.setWallAtEnd(null, false); } } } /** * Returns the thickness of this wall. */ public float getThickness() { return this.thickness; } /** * Sets wall thickness. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setThickness(float thickness) { if (thickness != this.thickness) { float oldThickness = this.thickness; this.thickness = thickness; clearPointsCache(); this.propertyChangeSupport.firePropertyChange(Property.THICKNESS.name(), oldThickness, thickness); } } /** * Returns the height of this wall. If {@link #getHeightAtEnd() getHeightAtEnd} * returns a value not <code>null</code>, the returned height should be * considered as the height of this wall at its start point. */ public Float getHeight() { return this.height; } /** * Sets the height of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setHeight(Float height) { if (height != this.height || (height != null && !height.equals(this.height))) { Float oldHeight = this.height; this.height = height; this.propertyChangeSupport.firePropertyChange(Property.HEIGHT.name(), oldHeight, height); } } /** * Returns the height of this wall at its end point. */ public Float getHeightAtEnd() { return this.heightAtEnd; } /** * Sets the height of this wall at its end point. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setHeightAtEnd(Float heightAtEnd) { if (heightAtEnd != this.heightAtEnd && (heightAtEnd == null || !heightAtEnd.equals(this.heightAtEnd))) { Float oldHeightAtEnd = this.heightAtEnd; this.heightAtEnd = heightAtEnd; this.propertyChangeSupport.firePropertyChange(Property.HEIGHT_AT_END.name(), oldHeightAtEnd, heightAtEnd); } } /** * Returns <code>true</code> if the height of this wall is different * at its start and end points. */ public boolean isTrapezoidal() { return this.height != null && this.heightAtEnd != null && !this.height.equals(this.heightAtEnd); } /** * Returns left side color of this wall. This is the color of the left side * of this wall when you go through wall from start point to end point. */ public Integer getLeftSideColor() { return this.leftSideColor; } /** * Sets left side color of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setLeftSideColor(Integer leftSideColor) { if (leftSideColor != this.leftSideColor && (leftSideColor == null || !leftSideColor.equals(this.leftSideColor))) { Integer oldLeftSideColor = this.leftSideColor; this.leftSideColor = leftSideColor; this.propertyChangeSupport.firePropertyChange(Property.LEFT_SIDE_COLOR.name(), oldLeftSideColor, leftSideColor); } } /** * Returns right side color of this wall. This is the color of the right side * of this wall when you go through wall from start point to end point. */ public Integer getRightSideColor() { return this.rightSideColor; } /** * Sets right side color of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setRightSideColor(Integer rightSideColor) { if (rightSideColor != this.rightSideColor && (rightSideColor == null || !rightSideColor.equals(this.rightSideColor))) { Integer oldLeftSideColor = this.rightSideColor; this.rightSideColor = rightSideColor; this.propertyChangeSupport.firePropertyChange(Property.RIGHT_SIDE_COLOR.name(), oldLeftSideColor, rightSideColor); } } /** * Returns the left side texture of this wall. */ public HomeTexture getLeftSideTexture() { return this.leftSideTexture; } /** * Sets the left side texture of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setLeftSideTexture(HomeTexture leftSideTexture) { if (leftSideTexture != this.leftSideTexture && (leftSideTexture == null || !leftSideTexture.equals(this.leftSideTexture))) { HomeTexture oldLeftSideTexture = this.leftSideTexture; this.leftSideTexture = leftSideTexture; this.propertyChangeSupport.firePropertyChange(Property.LEFT_SIDE_TEXTURE.name(), oldLeftSideTexture, leftSideTexture); } } /** * Returns the right side texture of this wall. */ public HomeTexture getRightSideTexture() { return this.rightSideTexture; } /** * Sets the right side texture of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. */ public void setRightSideTexture(HomeTexture rightSideTexture) { if (rightSideTexture != this.rightSideTexture && (rightSideTexture == null || !rightSideTexture.equals(this.rightSideTexture))) { HomeTexture oldLeftSideTexture = this.rightSideTexture; this.rightSideTexture = rightSideTexture; this.propertyChangeSupport.firePropertyChange(Property.RIGHT_SIDE_TEXTURE.name(), oldLeftSideTexture, rightSideTexture); } } /** * Returns the left side shininess of this wall. * @return a value between 0 (matt) and 1 (very shiny) * @since 3.0 */ public float getLeftSideShininess() { return this.leftSideShininess; } /** * Sets the left side shininess of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. * @since 3.0 */ public void setLeftSideShininess(float leftSideShininess) { if (leftSideShininess != this.leftSideShininess) { float oldLeftSideShininess = this.leftSideShininess; this.leftSideShininess = leftSideShininess; this.propertyChangeSupport.firePropertyChange(Property.LEFT_SIDE_SHININESS.name(), oldLeftSideShininess, leftSideShininess); } } /** * Returns the right side shininess of this wall. * @return a value between 0 (matt) and 1 (very shiny) * @since 3.0 */ public float getRightSideShininess() { return this.rightSideShininess; } /** * Sets the right side shininess of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. * @since 3.0 */ public void setRightSideShininess(float rightSideShininess) { if (rightSideShininess != this.rightSideShininess) { float oldRightSideShininess = this.rightSideShininess; this.rightSideShininess = rightSideShininess; this.propertyChangeSupport.firePropertyChange(Property.RIGHT_SIDE_SHININESS.name(), oldRightSideShininess, rightSideShininess); } } /** * Returns the pattern of this wall in the plan. * @since 3.3 */ public TextureImage getPattern() { return this.pattern; } /** * Sets the pattern of this wall in the plan, and notifies * listeners of this change. * @since 3.3 */ public void setPattern(TextureImage pattern) { if (this.pattern != pattern) { TextureImage oldPattern = this.pattern; this.pattern = pattern; this.propertyChangeSupport.firePropertyChange(Property.PATTERN.name(), oldPattern, pattern); } } /** * Returns the color of the top of this wall in the 3D view. * @since 4.0 */ public Integer getTopColor() { return this.topColor; } /** * Sets the color of the top of this wall in the 3D view, and notifies * listeners of this change. * @since 4.0 */ public void setTopColor(Integer topColor) { if (this.topColor != topColor && (topColor == null || !topColor.equals(this.topColor))) { Integer oldTopColor = this.topColor; this.topColor = topColor; this.propertyChangeSupport.firePropertyChange(Property.TOP_COLOR.name(), oldTopColor, topColor); } } /** * Returns the level which this wall belongs to. * @since 3.4 */ public Level getLevel() { return this.level; } /** * Sets the level of this wall. Once this wall is updated, * listeners added to this wall will receive a change notification. * @since 3.4 */ public void setLevel(Level level) { if (level != this.level) { Level oldLevel = this.level; this.level = level; this.propertyChangeSupport.firePropertyChange(Property.LEVEL.name(), oldLevel, level); } } /** * Returns <code>true</code> if this wall is visible at the given level. * @since 3.4 */ public boolean isAtLevel(Level level) { return this.level == level || this.level != null && level != null && this.level.getElevation() <= level.getElevation() && this.level.getElevation() + getWallMaximumHeight() > level.getElevation(); } /** * Returns the maximum height of the given wall. */ private float getWallMaximumHeight() { if (this.height == null) { // Shouldn't happen return 0; } else if (isTrapezoidal()) { return Math.max(this.height, this.heightAtEnd); } else { return this.height; } } /** * Clears the points cache of this wall and of the walls attached to it. */ private void clearPointsCache() { this.pointsCache = null; if (this.wallAtStart != null ) { this.wallAtStart.pointsCache = null; } if (this.wallAtEnd != null) { this.wallAtEnd.pointsCache = null; } } /** * Returns the points of each corner of a wall. * @return an array of the (x,y) coordinates of the wall corners. * For a straight wall, the points at index 0 and 3 indicates the start of the wall, * while the points at index 1 and 2 indicates the end of the wall. */ public float [][] getPoints() { if (this.pointsCache == null) { final float epsilon = 0.01f; float [][] wallPoints = getUnjoinedShapePoints(); int leftSideStartPointIndex = 0; int rightSideStartPointIndex = wallPoints.length - 1; int leftSideEndPointIndex = wallPoints.length / 2 - 1; int rightSideEndPointIndex = wallPoints.length / 2; float limit = 2 * this.thickness; // If wall is joined to a wall at its start, // compute the intersection between their outlines if (this.wallAtStart != null) { float [][] wallAtStartPoints = this.wallAtStart.getUnjoinedShapePoints(); int wallAtStartLeftSideStartPointIndex = 0; int wallAtStartRightSideStartPointIndex = wallAtStartPoints.length - 1; int wallAtStartLeftSideEndPointIndex = wallAtStartPoints.length / 2 - 1; int wallAtStartRightSideEndPointIndex = wallAtStartPoints.length / 2; boolean wallAtStartJoinedAtEnd = this.wallAtStart.getWallAtEnd() == this // Check the coordinates when walls are joined to each other at both ends && (this.wallAtStart.getWallAtStart() != this || (this.wallAtStart.xEnd == this.xStart && this.wallAtStart.yEnd == this.yStart)); boolean wallAtStartJoinedAtStart = this.wallAtStart.getWallAtStart() == this // Check the coordinates when walls are joined to each other at both ends && (this.wallAtStart.getWallAtEnd() != this || (this.wallAtStart.xStart == this.xStart && this.wallAtStart.yStart == this.yStart)); if (wallAtStartJoinedAtEnd) { computeIntersection(wallPoints [leftSideStartPointIndex], wallPoints [leftSideStartPointIndex + 1], wallAtStartPoints [wallAtStartLeftSideEndPointIndex], wallAtStartPoints [wallAtStartLeftSideEndPointIndex - 1], limit); computeIntersection(wallPoints [rightSideStartPointIndex], wallPoints [rightSideStartPointIndex - 1], wallAtStartPoints [wallAtStartRightSideEndPointIndex], wallAtStartPoints [wallAtStartRightSideEndPointIndex + 1], limit); // If the computed start point of this wall and the computed end point of the wall at start // are equal to within epsilon, share the exact same point to avoid computing errors on areas if (this.wallAtStart.pointsCache != null) { if (Math.abs(wallPoints [leftSideStartPointIndex][0] - this.wallAtStart.pointsCache [wallAtStartLeftSideEndPointIndex][0]) < epsilon && Math.abs(wallPoints [leftSideStartPointIndex][1] - this.wallAtStart.pointsCache [wallAtStartLeftSideEndPointIndex][1]) < epsilon) { wallPoints [leftSideStartPointIndex] = this.wallAtStart.pointsCache [wallAtStartLeftSideEndPointIndex]; } if (Math.abs(wallPoints [rightSideStartPointIndex][0] - this.wallAtStart.pointsCache [wallAtStartRightSideEndPointIndex][0]) < epsilon && Math.abs(wallPoints [rightSideStartPointIndex][1] - this.wallAtStart.pointsCache [wallAtStartRightSideEndPointIndex][1]) < epsilon) { wallPoints [rightSideStartPointIndex] = this.wallAtStart.pointsCache [wallAtStartRightSideEndPointIndex]; } } } else if (wallAtStartJoinedAtStart) { computeIntersection(wallPoints [leftSideStartPointIndex], wallPoints [leftSideStartPointIndex + 1], wallAtStartPoints [wallAtStartRightSideStartPointIndex], wallAtStartPoints [wallAtStartRightSideStartPointIndex - 1], limit); computeIntersection(wallPoints [rightSideStartPointIndex], wallPoints [rightSideStartPointIndex - 1], wallAtStartPoints [wallAtStartLeftSideStartPointIndex], wallAtStartPoints [wallAtStartLeftSideStartPointIndex + 1], limit); // If the computed start point of this wall and the computed start point of the wall at start // are equal to within epsilon, share the exact same point to avoid computing errors on areas if (this.wallAtStart.pointsCache != null) { if (Math.abs(wallPoints [leftSideStartPointIndex][0] - this.wallAtStart.pointsCache [wallAtStartRightSideStartPointIndex][0]) < epsilon && Math.abs(wallPoints [leftSideStartPointIndex][1] - this.wallAtStart.pointsCache [wallAtStartRightSideStartPointIndex][1]) < epsilon) { wallPoints [leftSideStartPointIndex] = this.wallAtStart.pointsCache [wallAtStartRightSideStartPointIndex]; } if (this.wallAtStart.pointsCache != null && Math.abs(wallPoints [rightSideStartPointIndex][0] - this.wallAtStart.pointsCache [wallAtStartLeftSideStartPointIndex][0]) < epsilon && Math.abs(wallPoints [rightSideStartPointIndex][1] - this.wallAtStart.pointsCache [wallAtStartLeftSideStartPointIndex][1]) < epsilon) { wallPoints [rightSideStartPointIndex] = this.wallAtStart.pointsCache [wallAtStartLeftSideStartPointIndex]; } } } } // If wall is joined to a wall at its end, // compute the intersection between their outlines if (this.wallAtEnd != null) { float [][] wallAtEndPoints = this.wallAtEnd.getUnjoinedShapePoints(); int wallAtEndLeftSideStartPointIndex = 0; int wallAtEndRightSideStartPointIndex = wallAtEndPoints.length - 1; int wallAtEndLeftSideEndPointIndex = wallAtEndPoints.length / 2 - 1; int wallAtEndRightSideEndPointIndex = wallAtEndPoints.length / 2; boolean wallAtEndJoinedAtStart = this.wallAtEnd.getWallAtStart() == this // Check the coordinates when walls are joined to each other at both ends && (this.wallAtEnd.getWallAtEnd() != this || (this.wallAtEnd.xStart == this.xEnd && this.wallAtEnd.yStart == this.yEnd)); boolean wallAtEndJoinedAtEnd = this.wallAtEnd.getWallAtEnd() == this // Check the coordinates when walls are joined to each other at both ends && (this.wallAtEnd.getWallAtStart() != this || (this.wallAtEnd.xEnd == this.xEnd && this.wallAtEnd.yEnd == this.yEnd)); if (wallAtEndJoinedAtStart) { computeIntersection(wallPoints [leftSideEndPointIndex], wallPoints [leftSideEndPointIndex - 1], wallAtEndPoints [wallAtEndLeftSideStartPointIndex], wallAtEndPoints [wallAtEndLeftSideStartPointIndex + 1], limit); computeIntersection(wallPoints [rightSideEndPointIndex], wallPoints [rightSideEndPointIndex + 1], wallAtEndPoints [wallAtEndRightSideStartPointIndex], wallAtEndPoints [wallAtEndRightSideStartPointIndex - 1], limit); // If the computed end point of this wall and the computed start point of the wall at end // are equal to within epsilon, share the exact same point to avoid computing errors on areas if (this.wallAtEnd.pointsCache != null) { if (Math.abs(wallPoints [leftSideEndPointIndex][0] - this.wallAtEnd.pointsCache [wallAtEndLeftSideStartPointIndex][0]) < epsilon && Math.abs(wallPoints [leftSideEndPointIndex][1] - this.wallAtEnd.pointsCache [wallAtEndLeftSideStartPointIndex][1]) < epsilon) { wallPoints [leftSideEndPointIndex] = this.wallAtEnd.pointsCache [wallAtEndLeftSideStartPointIndex]; } if (Math.abs(wallPoints [rightSideEndPointIndex][0] - this.wallAtEnd.pointsCache [wallAtEndRightSideStartPointIndex][0]) < epsilon && Math.abs(wallPoints [rightSideEndPointIndex][1] - this.wallAtEnd.pointsCache [wallAtEndRightSideStartPointIndex][1]) < epsilon) { wallPoints [rightSideEndPointIndex] = this.wallAtEnd.pointsCache [wallAtEndRightSideStartPointIndex]; } } } else if (wallAtEndJoinedAtEnd) { computeIntersection(wallPoints [leftSideEndPointIndex], wallPoints [leftSideEndPointIndex - 1], wallAtEndPoints [wallAtEndRightSideEndPointIndex], wallAtEndPoints [wallAtEndRightSideEndPointIndex + 1], limit); computeIntersection(wallPoints [rightSideEndPointIndex], wallPoints [rightSideEndPointIndex + 1], wallAtEndPoints [wallAtEndLeftSideEndPointIndex], wallAtEndPoints [wallAtEndLeftSideEndPointIndex - 1], limit); // If the computed end point of this wall and the computed start point of the wall at end // are equal to within epsilon, share the exact same point to avoid computing errors on areas if (this.wallAtEnd.pointsCache != null) { if (Math.abs(wallPoints [leftSideEndPointIndex][0] - this.wallAtEnd.pointsCache [wallAtEndRightSideEndPointIndex][0]) < epsilon && Math.abs(wallPoints [leftSideEndPointIndex][1] - this.wallAtEnd.pointsCache [wallAtEndRightSideEndPointIndex][1]) < epsilon) { wallPoints [leftSideEndPointIndex] = this.wallAtEnd.pointsCache [wallAtEndRightSideEndPointIndex]; } if (Math.abs(wallPoints [rightSideEndPointIndex][0] - this.wallAtEnd.pointsCache [wallAtEndLeftSideEndPointIndex][0]) < epsilon && Math.abs(wallPoints [rightSideEndPointIndex][1] - this.wallAtEnd.pointsCache [wallAtEndLeftSideEndPointIndex][1]) < epsilon) { wallPoints [rightSideEndPointIndex] = this.wallAtEnd.pointsCache [wallAtEndLeftSideEndPointIndex]; } } } } // Cache shape this.pointsCache = wallPoints; } float [][] points = new float [this.pointsCache.length][]; for (int i = 0; i < this.pointsCache.length; i++) { points [i] = this.pointsCache [i].clone(); } return points; } /** * Computes the rectangle or the circle arc of a wall with its thickness. */ private float [][] getUnjoinedShapePoints() { if (this.arcExtent != null && this.arcExtent != 0 && Point2D.distanceSq(this.xStart, this.yStart, this.xEnd, this.yEnd) > 1E-10) { float [] arcCircleCenter = getArcCircleCenter(); float startAngle = (float)Math.atan2(arcCircleCenter [1] - this.yStart, arcCircleCenter [0] - this.xStart); startAngle += 2 * (float)Math.atan2(this.yStart - this.yEnd, this.xEnd - this.xStart); float arcCircleRadius = (float)Point2D.distance(arcCircleCenter [0], arcCircleCenter [1], this.xStart, this.yStart); float exteriorArcRadius = arcCircleRadius + this.thickness / 2; float interiorArcRadius = Math.max(0, arcCircleRadius - this.thickness / 2); float exteriorArcLength = exteriorArcRadius * Math.abs(this.arcExtent); float angleDelta = this.arcExtent / (float)Math.sqrt(exteriorArcLength); int angleStepCount = (int)(this.arcExtent / angleDelta); List<float[]> wallPoints = new ArrayList<float[]>((angleStepCount + 2) * 2); if (this.symmetric) { if (Math.abs(this.arcExtent - angleStepCount * angleDelta) > 1E-6) { angleDelta = this.arcExtent / ++angleStepCount; } for (int i = 0; i <= angleStepCount; i++) { computeRoundWallShapePoint(wallPoints, startAngle + this.arcExtent - i * angleDelta, i, angleDelta, arcCircleCenter, exteriorArcRadius, interiorArcRadius); } } else { // Don't change the way walls were computed in version 3.0 to ensure they exactly look the same int i = 0; for (float angle = this.arcExtent; angleDelta > 0 ? angle >= angleDelta * 0.1f : angle <= -angleDelta * 0.1f; angle -= angleDelta, i++) { computeRoundWallShapePoint(wallPoints, startAngle + angle, i, angleDelta, arcCircleCenter, exteriorArcRadius, interiorArcRadius); } computeRoundWallShapePoint(wallPoints, startAngle, i, angleDelta, arcCircleCenter, exteriorArcRadius, interiorArcRadius); } return wallPoints.toArray(new float [wallPoints.size()][]); } else { double angle = Math.atan2(this.yEnd - this.yStart, this.xEnd - this.xStart); float dx = (float)Math.sin(angle) * this.thickness / 2; float dy = (float)Math.cos(angle) * this.thickness / 2; return new float [][] { {this.xStart + dx, this.yStart - dy}, {this.xEnd + dx, this.yEnd - dy}, {this.xEnd - dx, this.yEnd + dy}, {this.xStart - dx, this.yStart + dy}}; } } /** * Computes the exterior and interior arc points of a round wall at the given <code>index</code>. */ private void computeRoundWallShapePoint(List<float []> wallPoints, float angle, int index, float angleDelta, float [] arcCircleCenter, float exteriorArcRadius, float interiorArcRadius) { double cos = Math.cos(angle); double sin = Math.sin(angle); float [] interiorArcPoint = new float [] {(float)(arcCircleCenter [0] + interiorArcRadius * cos), (float)(arcCircleCenter [1] - interiorArcRadius * sin)}; float [] exteriorArcPoint = new float [] {(float)(arcCircleCenter [0] + exteriorArcRadius * cos), (float)(arcCircleCenter [1] - exteriorArcRadius * sin)}; if (angleDelta > 0) { wallPoints.add(index, interiorArcPoint); wallPoints.add(wallPoints.size() - 1 - index, exteriorArcPoint); } else { wallPoints.add(index, exteriorArcPoint); wallPoints.add(wallPoints.size() - 1 - index, interiorArcPoint); } } /** * Compute the intersection between the line that joins <code>point1</code> to <code>point2</code> * and the line that joins <code>point3</code> and <code>point4</code>, and stores the result * in <code>point1</code>. */ private void computeIntersection(float [] point1, float [] point2, float [] point3, float [] point4, float limit) { float alpha1 = (point2 [1] - point1 [1]) / (point2 [0] - point1 [0]); float alpha2 = (point4 [1] - point3 [1]) / (point4 [0] - point3 [0]); // If the two lines are not parallel if (alpha1 != alpha2) { float x = point1 [0]; float y = point1 [1]; // If first line is vertical if (Math.abs(alpha1) > 4000) { if (Math.abs(alpha2) < 4000) { x = point1 [0]; float beta2 = point4 [1] - alpha2 * point4 [0]; y = alpha2 * x + beta2; } // If second line is vertical } else if (Math.abs(alpha2) > 4000) { if (Math.abs(alpha1) < 4000) { x = point3 [0]; float beta1 = point2 [1] - alpha1 * point2 [0]; y = alpha1 * x + beta1; } } else { boolean sameSignum = Math.signum(alpha1) == Math.signum(alpha2); if ((sameSignum && (Math.abs(alpha1) > Math.abs(alpha2) ? alpha1 / alpha2 : alpha2 / alpha1) > 1.004) || (!sameSignum && Math.abs(alpha1 - alpha2) > 1E-5)) { float beta1 = point2 [1] - alpha1 * point2 [0]; float beta2 = point4 [1] - alpha2 * point4 [0]; x = (beta2 - beta1) / (alpha1 - alpha2); y = alpha1 * x + beta1; } } if (Point2D.distanceSq(x, y, point1 [0], point1 [1]) < limit * limit) { point1 [0] = x; point1 [1] = y; } } } /** * Returns <code>true</code> if this wall intersects * with the horizontal rectangle which opposite corners are at points * (<code>x0</code>, <code>y0</code>) and (<code>x1</code>, <code>y1</code>). */ public boolean intersectsRectangle(float x0, float y0, float x1, float y1) { Rectangle2D rectangle = new Rectangle2D.Float(x0, y0, 0, 0); rectangle.add(x1, y1); return getShape().intersects(rectangle); } /** * Returns <code>true</code> if this wall contains * the point at (<code>x</code>, <code>y</code>) * with a given <code>margin</code>. */ public boolean containsPoint(float x, float y, float margin) { return containsShapeAtWithMargin(getShape(), x, y, margin); } /** * Returns <code>true</code> if this wall start line contains * the point at (<code>x</code>, <code>y</code>) * with a given <code>margin</code> around the wall start line. */ public boolean containsWallStartAt(float x, float y, float margin) { float [][] wallPoints = getPoints(); Line2D startLine = new Line2D.Float(wallPoints [0][0], wallPoints [0][1], wallPoints [wallPoints.length - 1][0], wallPoints [wallPoints.length - 1][1]); return containsShapeAtWithMargin(startLine, x, y, margin); } /** * Returns <code>true</code> if this wall end line contains * the point at (<code>x</code>, <code>y</code>) * with a given <code>margin</code> around the wall end line. */ public boolean containsWallEndAt(float x, float y, float margin) { float [][] wallPoints = getPoints(); Line2D endLine = new Line2D.Float(wallPoints [wallPoints.length / 2 - 1][0], wallPoints [wallPoints.length / 2 - 1][1], wallPoints [wallPoints.length / 2][0], wallPoints [wallPoints.length / 2][1]); return containsShapeAtWithMargin(endLine, x, y, margin); } /** * Returns <code>true</code> if <code>shape</code> contains * the point at (<code>x</code>, <code>y</code>) * with a given <code>margin</code>. */ private boolean containsShapeAtWithMargin(Shape shape, float x, float y, float margin) { if (margin == 0) { return shape.contains(x, y); } else { return shape.intersects(x - margin, y - margin, 2 * margin, 2 * margin); } } /** * Returns the shape matching this wall. */ private Shape getShape() { float [][] wallPoints = getPoints(); GeneralPath wallPath = new GeneralPath(); wallPath.moveTo(wallPoints [0][0], wallPoints [0][1]); for (int i = 1; i < wallPoints.length; i++) { wallPath.lineTo(wallPoints [i][0], wallPoints [i][1]); } wallPath.closePath(); return wallPath; } /** * Returns a clone of the <code>walls</code> list. All existing walls * are copied and their wall at start and end point are set with copied * walls only if they belong to the returned list. */ public static List<Wall> clone(List<Wall> walls) { ArrayList<Wall> wallsCopy = new ArrayList<Wall>(walls.size()); // Clone walls for (Wall wall : walls) { wallsCopy.add(wall.clone()); } // Update walls at start and end point for (int i = 0; i < walls.size(); i++) { Wall wall = walls.get(i); int wallAtStartIndex = walls.indexOf(wall.getWallAtStart()); if (wallAtStartIndex != -1) { wallsCopy.get(i).setWallAtStart(wallsCopy.get(wallAtStartIndex)); } int wallAtEndIndex = walls.indexOf(wall.getWallAtEnd()); if (wallAtEndIndex != -1) { wallsCopy.get(i).setWallAtEnd(wallsCopy.get(wallAtEndIndex)); } } return wallsCopy; } /** * Moves this wall of (<code>dx</code>, <code>dy</code>) units. */ public void move(float dx, float dy) { setXStart(getXStart() + dx); setYStart(getYStart() + dy); setXEnd(getXEnd() + dx); setYEnd(getYEnd() + dy); } /** * Returns a clone of this wall expected * its wall at start and wall at end aren't copied. */ @Override public Wall clone() { try { Wall clone = (Wall)super.clone(); clone.propertyChangeSupport = new PropertyChangeSupport(clone); clone.wallAtStart = null; clone.wallAtEnd = null; clone.level = null; clone.pointsCache = null; return clone; } catch (CloneNotSupportedException ex) { throw new IllegalStateException("Super class isn't cloneable"); } } }