/* * HomeDoorOrWindow.java 8 mars 2009 * * Sweet Home 3D, Copyright (c) 2009 Emmanuel PUYBARET / eTeks <info@eteks.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package com.eteks.sweethome3d.model; /** * A door or a window in {@linkplain Home home}. * @author Emmanuel Puybaret * @since 1.7 */ public class HomeDoorOrWindow extends HomePieceOfFurniture implements DoorOrWindow { private static final long serialVersionUID = 1L; private final float wallThickness; private final float wallDistance; private final Sash [] sashes; private boolean boundToWall; /** * Creates a home door or window from an existing one. * @param doorOrWindow the door or window from which data are copied */ public HomeDoorOrWindow(DoorOrWindow doorOrWindow) { super(doorOrWindow); this.wallThickness = doorOrWindow.getWallThickness(); this.wallDistance = doorOrWindow.getWallDistance(); this.sashes = doorOrWindow.getSashes(); } /** * Returns the default thickness of the wall in which this door or window should be placed. * @return a value in percentage of the depth of the door or the window. */ public float getWallThickness() { return this.wallThickness; } /** * Returns the default distance that should lie at the back side of this door or window. * @return a distance in percentage of the depth of the door or the window. */ public float getWallDistance() { return this.wallDistance; } /** * Returns a copy of the sashes attached to this door or window. * If no sash is defined an empty array is returned. */ public Sash [] getSashes() { if (this.sashes.length == 0) { return this.sashes; } else { return this.sashes.clone(); } } /** * Returns <code>true</code> if the location and the size of this door or window * were bound to a wall, last time they were updated. */ public boolean isBoundToWall() { return this.boundToWall; } /** * Sets whether the location and the size of this door or window * were bound to a wall, last time they were updated. */ public void setBoundToWall(boolean boundToWall) { this.boundToWall = boundToWall; } /** * Sets the abscissa of this door or window and * resets its {@link #isBoundToWall() boundToWall} flag if the abscissa changed. */ @Override public void setX(float x) { if (getX() != x) { this.boundToWall = false; } super.setX(x); } /** * Sets the ordinate of this door or window and * resets its {@link #isBoundToWall() boundToWall} flag if the ordinate changed. */ @Override public void setY(float y) { if (getY() != y) { this.boundToWall = false; } super.setY(y); } /** * Sets the angle of this door or window and * resets its {@link #isBoundToWall() boundToWall} flag if the angle changed. */ @Override public void setAngle(float angle) { if (getAngle() != angle) { this.boundToWall = false; } super.setAngle(angle); } /** * Sets the depth of this door or window and * resets its {@link #isBoundToWall() boundToWall} flag if the depth changed. */ @Override public void setDepth(float depth) { if (getDepth() != depth) { this.boundToWall = false; } super.setDepth(depth); } /** * Returns always <code>true</code>. */ @Override public boolean isDoorOrWindow() { return true; } /** * Returns a clone of this door or window. */ @Override public HomeDoorOrWindow clone() { HomeDoorOrWindow clone = (HomeDoorOrWindow)super.clone(); clone.boundToWall = false; return clone; } }