/*
* HomeDoorOrWindow.java 8 mars 2009
*
* Sweet Home 3D, Copyright (c) 2009 Emmanuel PUYBARET / eTeks <info@eteks.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package com.eteks.sweethome3d.model;
/**
* A door or a window in {@linkplain Home home}.
* @author Emmanuel Puybaret
* @since 1.7
*/
public class HomeDoorOrWindow extends HomePieceOfFurniture implements DoorOrWindow {
private static final long serialVersionUID = 1L;
private final float wallThickness;
private final float wallDistance;
private final Sash [] sashes;
private boolean boundToWall;
/**
* Creates a home door or window from an existing one.
* @param doorOrWindow the door or window from which data are copied
*/
public HomeDoorOrWindow(DoorOrWindow doorOrWindow) {
super(doorOrWindow);
this.wallThickness = doorOrWindow.getWallThickness();
this.wallDistance = doorOrWindow.getWallDistance();
this.sashes = doorOrWindow.getSashes();
}
/**
* Returns the default thickness of the wall in which this door or window should be placed.
* @return a value in percentage of the depth of the door or the window.
*/
public float getWallThickness() {
return this.wallThickness;
}
/**
* Returns the default distance that should lie at the back side of this door or window.
* @return a distance in percentage of the depth of the door or the window.
*/
public float getWallDistance() {
return this.wallDistance;
}
/**
* Returns a copy of the sashes attached to this door or window.
* If no sash is defined an empty array is returned.
*/
public Sash [] getSashes() {
if (this.sashes.length == 0) {
return this.sashes;
} else {
return this.sashes.clone();
}
}
/**
* Returns <code>true</code> if the location and the size of this door or window
* were bound to a wall, last time they were updated.
*/
public boolean isBoundToWall() {
return this.boundToWall;
}
/**
* Sets whether the location and the size of this door or window
* were bound to a wall, last time they were updated.
*/
public void setBoundToWall(boolean boundToWall) {
this.boundToWall = boundToWall;
}
/**
* Sets the abscissa of this door or window and
* resets its {@link #isBoundToWall() boundToWall} flag if the abscissa changed.
*/
@Override
public void setX(float x) {
if (getX() != x) {
this.boundToWall = false;
}
super.setX(x);
}
/**
* Sets the ordinate of this door or window and
* resets its {@link #isBoundToWall() boundToWall} flag if the ordinate changed.
*/
@Override
public void setY(float y) {
if (getY() != y) {
this.boundToWall = false;
}
super.setY(y);
}
/**
* Sets the angle of this door or window and
* resets its {@link #isBoundToWall() boundToWall} flag if the angle changed.
*/
@Override
public void setAngle(float angle) {
if (getAngle() != angle) {
this.boundToWall = false;
}
super.setAngle(angle);
}
/**
* Sets the depth of this door or window and
* resets its {@link #isBoundToWall() boundToWall} flag if the depth changed.
*/
@Override
public void setDepth(float depth) {
if (getDepth() != depth) {
this.boundToWall = false;
}
super.setDepth(depth);
}
/**
* Returns always <code>true</code>.
*/
@Override
public boolean isDoorOrWindow() {
return true;
}
/**
* Returns a clone of this door or window.
*/
@Override
public HomeDoorOrWindow clone() {
HomeDoorOrWindow clone = (HomeDoorOrWindow)super.clone();
clone.boundToWall = false;
return clone;
}
}