/*
* HomeMaterial.java 19 oct. 2012
*
* Sweet Home 3D, Copyright (c) 2012 Emmanuel PUYBARET / eTeks <info@eteks.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package com.eteks.sweethome3d.model;
import java.io.Serializable;
/**
* The color and other properties of a material.
* @since 4.0
* @author Emmanuel Puybaret
*/
public class HomeMaterial implements Serializable {
private static final long serialVersionUID = 1L;
private final String name;
private final Integer color;
private final HomeTexture texture;
private final Float shininess;
/**
* Creates a material instance from parameters.
* @since 4.0
*/
public HomeMaterial(String name, Integer color, HomeTexture texture, Float shininess) {
this.name = name;
this.color = color;
this.texture = texture;
this.shininess = shininess;
}
/**
* Returns the name of this material.
* @return the name of the material or <code>null</code> if material has no name.
* @since 4.0
*/
public String getName() {
return this.name;
}
/**
* Returns the color of this material.
* @return the color of the material as RGB code or <code>null</code> if material color is unchanged.
* @since 4.0
*/
public Integer getColor() {
return this.color;
}
/**
* Returns the texture of this material.
* @return the texture of the material or <code>null</code> if material texture is unchanged.
* @since 4.0
*/
public HomeTexture getTexture() {
return this.texture;
}
/**
* Returns the shininess of this material.
* @return a value between 0 (matt) and 1 (very shiny) or <code>null</code> if material shininess is unchanged.
* @since 4.0
*/
public Float getShininess() {
return this.shininess;
}
}