/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package automenta.spacenet.space.geom.text3d.effects;
/**
* This class will apply a texture to a font. The reason this has to be done
* this way is because of some locking/unlocking and other internal things of
* the Font3D/Text3D.
*
* @author emanuel
*/
public class Font3DTexture /*implements Font3DEffect*/ {
// private TextureState ts = null;
//
// public Font3DTexture() {
// ts = DisplaySystem.getDisplaySystem().getRenderer()
// .createTextureState();
// }
//
// public Font3DTexture(TextureState ts) {
// this.ts = ts;
// }
//
// public Font3DTexture(Texture tex) {
// this();
// ts.setTexture(tex);
// }
//
// public Font3DTexture(URL texurl) {
// this();
// Texture tex = TextureManager.loadTexture(texurl,
// Texture.MinificationFilter.BilinearNearestMipMap,
// Texture.MagnificationFilter.Bilinear);
// tex.setWrap(Texture.WrapMode.Repeat);
// ts.setTexture(tex);
// }
//
// public void applyEffect(Font3D font) {
// boolean mesh_locked = font.isMeshLocked();
// if (mesh_locked) {
// font.unlockMesh();
// }
//
// // Apply the texture state
// font.getRenderNode().setRenderState(ts);
//
// if (mesh_locked) {
// font.lockMesh();
// }
// }
}