/* * Copyright (c) 2003-2009 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package automenta.spacenet.space.geom.text3d.effects; /** * This class will apply a texture to a font. The reason this has to be done * this way is because of some locking/unlocking and other internal things of * the Font3D/Text3D. * * @author emanuel */ public class Font3DTexture /*implements Font3DEffect*/ { // private TextureState ts = null; // // public Font3DTexture() { // ts = DisplaySystem.getDisplaySystem().getRenderer() // .createTextureState(); // } // // public Font3DTexture(TextureState ts) { // this.ts = ts; // } // // public Font3DTexture(Texture tex) { // this(); // ts.setTexture(tex); // } // // public Font3DTexture(URL texurl) { // this(); // Texture tex = TextureManager.loadTexture(texurl, // Texture.MinificationFilter.BilinearNearestMipMap, // Texture.MagnificationFilter.Bilinear); // tex.setWrap(Texture.WrapMode.Repeat); // ts.setTexture(tex); // } // // public void applyEffect(Font3D font) { // boolean mesh_locked = font.isMeshLocked(); // if (mesh_locked) { // font.unlockMesh(); // } // // // Apply the texture state // font.getRenderNode().setRenderState(ts); // // if (mesh_locked) { // font.lockMesh(); // } // } }