/** * $RCSfile$ * $Revision$ * $Date$ * * Copyright 2003-2007 Jive Software. * * All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.jivesoftware.smack; import org.jivesoftware.smack.packet.Packet; import java.io.IOException; import java.io.Writer; import java.util.concurrent.ArrayBlockingQueue; import java.util.concurrent.BlockingQueue; /** * Writes packets to a XMPP server. Packets are sent using a dedicated thread. Packet * interceptors can be registered to dynamically modify packets before they're actually * sent. Packet listeners can be registered to listen for all outgoing packets. * * @see Connection#addPacketInterceptor * @see Connection#addPacketSendingListener * * @author Matt Tucker */ class PacketWriter { private Thread writerThread; private Thread keepAliveThread; private Writer writer; private XMPPConnection connection; private final BlockingQueue<Packet> queue; volatile boolean done; /** * Timestamp when the last stanza was sent to the server. This information is used * by the keep alive process to only send heartbeats when the connection has been idle. */ private long lastActive = System.currentTimeMillis(); /** * Creates a new packet writer with the specified connection. * * @param connection the connection. */ protected PacketWriter(XMPPConnection connection) { this.queue = new ArrayBlockingQueue<Packet>(500, true); this.connection = connection; init(); } /** * Initializes the writer in order to be used. It is called at the first connection and also * is invoked if the connection is disconnected by an error. */ protected void init() { this.writer = connection.writer; done = false; writerThread = new Thread() { public void run() { writePackets(this); } }; writerThread.setName("Smack Packet Writer (" + connection.connectionCounterValue + ")"); writerThread.setDaemon(true); } /** * Sends the specified packet to the server. * * @param packet the packet to send. */ public void sendPacket(Packet packet) { if (!done) { // Invoke interceptors for the new packet that is about to be sent. Interceptors // may modify the content of the packet. connection.firePacketInterceptors(packet); try { queue.put(packet); } catch (InterruptedException ie) { ie.printStackTrace(); return; } synchronized (queue) { queue.notifyAll(); } // Process packet writer listeners. Note that we're using the sending // thread so it's expected that listeners are fast. connection.firePacketSendingListeners(packet); } } /** * Starts the packet writer thread and opens a connection to the server. The * packet writer will continue writing packets until {@link #shutdown} or an * error occurs. */ public void startup() { writerThread.start(); } /** * Starts the keep alive process. A white space (aka heartbeat) is going to be * sent to the server every 30 seconds (by default) since the last stanza was sent * to the server. */ void startKeepAliveProcess() { // Schedule a keep-alive task to run if the feature is enabled. will write // out a space character each time it runs to keep the TCP/IP connection open. int keepAliveInterval = SmackConfiguration.getKeepAliveInterval(); if (keepAliveInterval > 0) { KeepAliveTask task = new KeepAliveTask(keepAliveInterval); keepAliveThread = new Thread(task); task.setThread(keepAliveThread); keepAliveThread.setDaemon(true); keepAliveThread.setName("Smack Keep Alive (" + connection.connectionCounterValue + ")"); keepAliveThread.start(); } } void setWriter(Writer writer) { this.writer = writer; } /** * Shuts down the packet writer. Once this method has been called, no further * packets will be written to the server. */ public void shutdown() { done = true; synchronized (queue) { queue.notifyAll(); } // Interrupt the keep alive thread if one was created if (keepAliveThread != null) keepAliveThread.interrupt(); } /** * Cleans up all resources used by the packet writer. */ void cleanup() { connection.interceptors.clear(); connection.sendListeners.clear(); } /** * Returns the next available packet from the queue for writing. * * @return the next packet for writing. */ private Packet nextPacket() { Packet packet = null; // Wait until there's a packet or we're done. while (!done && (packet = queue.poll()) == null) { try { synchronized (queue) { queue.wait(); } } catch (InterruptedException ie) { // Do nothing } } return packet; } private void writePackets(Thread thisThread) { try { // Open the stream. openStream(); // Write out packets from the queue. while (!done && (writerThread == thisThread)) { Packet packet = nextPacket(); if (packet != null) { synchronized (writer) { writer.write(packet.toXML()); if (queue.isEmpty()) { writer.flush(); // Keep track of the last time a stanza was sent to the server lastActive = System.currentTimeMillis(); } } } } // Flush out the rest of the queue. If the queue is extremely large, it's possible // we won't have time to entirely flush it before the socket is forced closed // by the shutdown process. try { synchronized (writer) { while (!queue.isEmpty()) { Packet packet = queue.remove(); writer.write(packet.toXML()); } writer.flush(); } } catch (Exception e) { e.printStackTrace(); } // Delete the queue contents (hopefully nothing is left). queue.clear(); // Close the stream. try { writer.write("</stream:stream>"); writer.flush(); } catch (Exception e) { // Do nothing } finally { try { writer.close(); } catch (Exception e) { // Do nothing } } } catch (IOException ioe) { // The exception can be ignored if the the connection is 'done' // or if the it was caused because the socket got closed if (!(done || connection.isSocketClosed())) { done = true; // packetReader could be set to null by an concurrent disconnect() call. // Therefore Prevent NPE exceptions by checking packetReader. if (connection.packetReader != null) { connection.notifyConnectionError(ioe); } } } } /** * Sends to the server a new stream element. This operation may be requested several times * so we need to encapsulate the logic in one place. This message will be sent while doing * TLS, SASL and resource binding. * * @throws IOException If an error occurs while sending the stanza to the server. */ void openStream() throws IOException { StringBuilder stream = new StringBuilder(); stream.append("<stream:stream"); stream.append(" to=\"").append(connection.getServiceName()).append("\""); stream.append(" xmlns=\"jabber:client\""); stream.append(" xmlns:stream=\"http://etherx.jabber.org/streams\""); stream.append(" version=\"1.0\">"); writer.write(stream.toString()); writer.flush(); } /** * A TimerTask that keeps connections to the server alive by sending a space * character on an interval. */ private class KeepAliveTask implements Runnable { private int delay; private Thread thread; public KeepAliveTask(int delay) { this.delay = delay; } protected void setThread(Thread thread) { this.thread = thread; } public void run() { try { // Sleep a minimum of 15 seconds plus delay before sending first heartbeat. This will give time to // properly finish TLS negotiation and then start sending heartbeats. Thread.sleep(15000 + delay); } catch (InterruptedException ie) { // Do nothing } while (!done && keepAliveThread == thread) { synchronized (writer) { // Send heartbeat if no packet has been sent to the server for a given time if (System.currentTimeMillis() - lastActive >= delay) { try { writer.write(" "); writer.flush(); } catch (Exception e) { // Do nothing } } } try { // Sleep until we should write the next keep-alive. Thread.sleep(delay); } catch (InterruptedException ie) { // Do nothing } } } } }