/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.spritekit;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.coreimage.*;
import org.robovm.apple.avfoundation.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.scenekit.*;
import org.robovm.apple.gameplaykit.*;
/*</imports>*/
/*<javadoc>*/
/**
* @since Available in iOS 8.0 and later.
*/
/*</javadoc>*/
/*<annotations>*/@Library("SpriteKit") @NativeClass/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/SKConstraint/*</name>*/
extends /*<extends>*/NSObject/*</extends>*/
/*<implements>*/implements NSCoding/*</implements>*/ {
/*<ptr>*/public static class SKConstraintPtr extends Ptr<SKConstraint, SKConstraintPtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(SKConstraint.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public SKConstraint() {}
protected SKConstraint(SkipInit skipInit) { super(skipInit); }
public SKConstraint(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
/*</constructors>*/
/*<properties>*/
@Property(selector = "enabled")
public native boolean isEnabled();
@Property(selector = "setEnabled:")
public native void setEnabled(boolean v);
@Property(selector = "referenceNode")
public native SKNode getReferenceNode();
@Property(selector = "setReferenceNode:")
public native void setReferenceNode(SKNode v);
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
@Method(selector = "positionX:")
public static native SKConstraint positionX(SKRange range);
@Method(selector = "positionY:")
public static native SKConstraint positionY(SKRange range);
@Method(selector = "positionX:Y:")
public static native SKConstraint positionXY(SKRange xRange, SKRange yRange);
@Method(selector = "distance:toNode:")
public static native SKConstraint distanceToNode(SKRange range, SKNode node);
@Method(selector = "distance:toPoint:")
public static native SKConstraint distanceToPoint(SKRange range, @ByVal CGPoint point);
@Method(selector = "distance:toPoint:inNode:")
public static native SKConstraint distanceToPointInNode(SKRange range, @ByVal CGPoint point, SKNode node);
@Method(selector = "zRotation:")
public static native SKConstraint zRotation(SKRange zRange);
@Method(selector = "orientToNode:offset:")
public static native SKConstraint orientToNode(SKNode node, SKRange radians);
@Method(selector = "orientToPoint:offset:")
public static native SKConstraint orientToPoint(@ByVal CGPoint point, SKRange radians);
@Method(selector = "orientToPoint:inNode:offset:")
public static native SKConstraint orientToPointInNode(@ByVal CGPoint point, SKNode node, SKRange radians);
@Method(selector = "encodeWithCoder:")
public native void encode(NSCoder coder);
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder aDecoder);
/*</methods>*/
}