/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.gameplaykit;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
/*</imports>*/
/*<javadoc>*/
/*</javadoc>*/
/*<annotations>*/@Library("GameplayKit") @NativeClass/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/GKPolygonObstacle/*</name>*/
extends /*<extends>*/GKObstacle/*</extends>*/
/*<implements>*//*</implements>*/ {
/*<ptr>*/public static class GKPolygonObstaclePtr extends Ptr<GKPolygonObstacle, GKPolygonObstaclePtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(GKPolygonObstacle.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public GKPolygonObstacle() {}
protected GKPolygonObstacle(SkipInit skipInit) { super(skipInit); }
/*</constructors>*/
public GKPolygonObstacle(VectorFloat2[] points) {
super((SkipInit) null);
VectorFloat2.VectorFloat2Ptr ptr = new VectorFloat2.VectorFloat2Ptr();
ptr.set(points);
initObject(init(ptr, points.length));
}
/*<properties>*/
@Property(selector = "vertexCount")
public native @MachineSizedUInt long getVertexCount();
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
@Method(selector = "initWithPoints:count:")
protected native @Pointer long init(VectorFloat2.VectorFloat2Ptr points, @MachineSizedUInt long numPoints);
@Method(selector = "vertexAtIndex:")
public native VectorFloat2 getVertex(@MachineSizedUInt long index);
/*</methods>*/
}