/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.modelio;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.coregraphics.*;
/*</imports>*/
/*<javadoc>*/
/**
* @since Available in iOS 9.0 and later.
*/
/*</javadoc>*/
/*<annotations>*/@Library("ModelIO") @NativeClass/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/MDLSkyCubeTexture/*</name>*/
extends /*<extends>*/MDLTexture/*</extends>*/
/*<implements>*//*</implements>*/ {
/*<ptr>*/public static class MDLSkyCubeTexturePtr extends Ptr<MDLSkyCubeTexture, MDLSkyCubeTexturePtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(MDLSkyCubeTexture.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public MDLSkyCubeTexture() {}
protected MDLSkyCubeTexture(SkipInit skipInit) { super(skipInit); }
public MDLSkyCubeTexture(String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo) { super((SkipInit) null); initObject(init(name, channelEncoding, textureDimensions, turbidity, sunElevation, upperAtmosphereScattering, groundAlbedo)); }
/*</constructors>*/
/*<properties>*/
@Property(selector = "turbidity")
public native float getTurbidity();
@Property(selector = "setTurbidity:")
public native void setTurbidity(float v);
@Property(selector = "sunElevation")
public native float getSunElevation();
@Property(selector = "setSunElevation:")
public native void setSunElevation(float v);
@Property(selector = "upperAtmosphereScattering")
public native float getUpperAtmosphereScattering();
@Property(selector = "setUpperAtmosphereScattering:")
public native void setUpperAtmosphereScattering(float v);
@Property(selector = "groundAlbedo")
public native float getGroundAlbedo();
@Property(selector = "setGroundAlbedo:")
public native void setGroundAlbedo(float v);
@Property(selector = "horizonElevation")
public native float getHorizonElevation();
@Property(selector = "setHorizonElevation:")
public native void setHorizonElevation(float v);
@Property(selector = "groundColor")
public native CGColor getGroundColor();
@Property(selector = "setGroundColor:")
public native void setGroundColor(CGColor v);
@Property(selector = "gamma")
public native float getGamma();
@Property(selector = "setGamma:")
public native void setGamma(float v);
@Property(selector = "exposure")
public native float getExposure();
@Property(selector = "setExposure:")
public native void setExposure(float v);
@Property(selector = "brightness")
public native float getBrightness();
@Property(selector = "setBrightness:")
public native void setBrightness(float v);
@Property(selector = "contrast")
public native float getContrast();
@Property(selector = "setContrast:")
public native void setContrast(float v);
@Property(selector = "saturation")
public native float getSaturation();
@Property(selector = "setSaturation:")
public native void setSaturation(float v);
@Property(selector = "highDynamicRangeCompression")
public native VectorFloat2 getHighDynamicRangeCompression();
@Property(selector = "setHighDynamicRangeCompression:", strongRef = true)
public native void setHighDynamicRangeCompression(VectorFloat2 v);
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
@Method(selector = "initWithName:channelEncoding:textureDimensions:turbidity:sunElevation:upperAtmosphereScattering:groundAlbedo:")
protected native @Pointer long init(String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo);
@Method(selector = "updateTexture")
public native void updateTexture();
/*</methods>*/
}