/* * JBoss, Home of Professional Open Source * Copyright 2013, Red Hat, Inc. and individual contributors * by the @authors tag. See the copyright.txt in the distribution for a * full listing of individual contributors. * * This is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this software; if not, write to the Free * Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.richfaces.renderkit.util; import java.awt.Color; /** * Utility methods that are useful for color processing. * * @author carcasser */ public final class ColorUtils { private ColorUtils() { } /** * Converts the components of a color, as specified by the default RGB model, to an equivalent set of values for hue, * saturation, and lightness that are the three components of the HSL model. * * @param r the red component of the color * @param g the green component of the color * @param b the blue component of the color * @return an array of three elements containing the hue, saturation, and lightness (in that order), of the color with the * indicated red, green, and blue components. */ public static float[] convertRGBtoHSL(int r, int g, int b) { float varR = (r / 255f); float varG = (g / 255f); float varB = (b / 255f); float varMin = Math.min(varR, Math.min(varG, varB)); // Min value of RGB float varMax = Math.max(varR, Math.max(varG, varB)); // Max value of RGB float delMax = varMax - varMin; // Delta RGB value float h = 0; float s = 0; float l = (varMax + varMin) / 2; if (delMax == 0 || l == 0) { s = 0; } else if (l == 1) { s = 1; } else if (l <= 0.5) { s = delMax / (2 * (1 - l)); } else if (l > 0.5) { s = delMax / (2 * l); } if (delMax == 0) { h = 0; } else if (varMax == varR && g >= b) { h = 60 * (varG - varB) / delMax + 0; } else if (varMax == varR && varG < b) { h = 60 * (varG - varB) / delMax + 360; } else if (varMax == varG) { h = 60 * (varB - varR) / delMax + 120; } else if (varMax == varB) { h = 60 * (varR - varG) / delMax + 240; } return new float[] { h, s, l }; } /** * Converts the components of a color, as specified by the HSL model, to an equivalent set of values for the default RGB * model. * <p> * The <code>saturation</code> and <code>lightness</code> components should be floating-point values between zero and one * (numbers in the range 0.0-1.0). The <code>hue</code> component can be any floating-point number. The floor of this number * is subtracted from it to create a fraction between 0 and 1. This fractional number is then multiplied by 360 to produce * the hue angle in the HSB color model. * * @param h the hue component of the color * @param s the saturation of the color * @param l the lightness of the color * @return the RGB value of the color with the indicated hue, saturation, and lightness */ public static Color convertHSLtoRGB(float h, float s, float l) { float q; if (l < 0.5) { q = l * (1 + s); } else { q = l + s - (l * s); } float p = 2 * l - q; float hNorm = h / 360; float tR = hNorm + 1f / 3f; float tG = hNorm; float tB = hNorm - 1f / 3f; float r = tC2C(tR, p, q); float g = tC2C(tG, p, q); float b = tC2C(tB, p, q); return new Color(r, g, b); } private static float tC2C(float tC, float p, float q) { float retVal; if (tC < 0) { tC += 1; } if (tC > 1) { tC -= 1; } if ((6 * tC) < 1) { retVal = (p + (q - p) * 6 * tC); } else if ((2 * tC) < 1) { retVal = q; } else if ((3 * tC) < 2) { retVal = (p + (q - p) * 6 * (2f / 3f - tC)); } else { retVal = p; } return retVal; } /** * Increases/decreases brightness of the given color by the specified <code>difference</code>. * <p> * The <code>difference</code> values in the range (-1.0, 1.0): 1.0 - the brightest value; -1.0 - the dimmest value. * * @param c color to adjust * @param difference value to be added to the current brightness * * @return a new <code>Color</code> instance with increased/decreased brightness by specified <code>difference</code> * @throws IllegalArgumentException if difference is outside of the range -1.0 to 1.0, inclusive */ public static Color adjustBrightness(Color c, float difference) { if (difference < -1.0 || difference > 1.0) { throw new IllegalArgumentException("Difference parameter outside of expected range: " + "Difference parameter should be floating-point values between -1 and 1"); } Color retVal = null; if (c != null) { float[] hsb = Color.RGBtoHSB(c.getRed(), c.getGreen(), c.getBlue(), null); float brightness = Math.min(1.0f, Math.max(0.0f, hsb[2] + difference)); retVal = new Color(Color.HSBtoRGB(hsb[0], hsb[1], brightness)); } return retVal; } /** * Increases/decreases lightness of the given color by the specified <code>difference</code>. * <p> * The <code>difference</code> values in the range (-1.0, 1.0): 1.0 - the lightest value; -1.0 - on the contrary. * * @param c color to adjust * @param difference value to be added to the current lightness * * @return a new <code>Color</code> instance with increased/decreased lightness by specified <code>difference</code> * @throws IllegalArgumentException if difference is outside of the range -1.0 to 1.0, inclusive */ public static Color adjustLightness(Color c, float difference) { if (difference < -1.0 || difference > 1.0) { throw new IllegalArgumentException("Difference parameter outside of expected range: " + "Difference parameter should be floating-point values between -1 and 1"); } Color retVal = null; if (c != null) { float[] hsl = convertRGBtoHSL(c.getRed(), c.getGreen(), c.getBlue()); float lightness = Math.min(1.0f, Math.max(0.0f, hsl[2] + difference)); retVal = convertHSLtoRGB(hsl[0], hsl[1], lightness); } return retVal; } /** * Overwrites alpha value for given color. * * @param c color to overwrite * @param alpha a new value of alpha * @return a new <code>Color</code> object with a new specified alpha value */ public static Color overwriteAlpha(Color c, float alpha) { Color retVal = c; if (c != null) { retVal = new Color(c.getRed(), c.getGreen(), c.getBlue(), (int) (alpha * 255 + 0.5)); } return retVal; } }