/** * Copyright (c) 2002-2012 "Neo Technology," * Network Engine for Objects in Lund AB [http://neotechnology.com] * * This file is part of Neo4j. * * Neo4j is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.neo4j.cluster.statemachine; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import org.neo4j.cluster.com.message.Message; import org.neo4j.cluster.com.message.MessageProcessor; import org.neo4j.cluster.com.message.MessageType; /** * Trigger messages when given state transitions occur */ public class StateMachineRules implements StateTransitionListener { private final MessageProcessor outgoing; private Map<State<?,?>,List<StateMachineRule>> rules = new HashMap<State<?, ?>, List<StateMachineRule>>( ); public StateMachineRules( MessageProcessor outgoing ) { this.outgoing = outgoing; } public StateMachineRules rule( State<?, ?> oldState, MessageType messageType, State<?, ?> newState, Message<?>... messages ) { List<StateMachineRule> fromRules = rules.get( oldState ); if (fromRules == null) { fromRules = new ArrayList<StateMachineRule>( ); rules.put( oldState, fromRules ); } fromRules.add( new StateMachineRule( oldState, messageType, newState, messages ) ); return this; } @Override public void stateTransition( StateTransition transition ) { List<StateMachineRule> oldStateRules = rules.get( transition.getOldState() ); if (oldStateRules != null) { for( StateMachineRule oldStateRule : oldStateRules ) { oldStateRule.stateTransition( transition ); } } } private class StateMachineRule implements StateTransitionListener { State<?,?> oldState; MessageType messageType; State<?,?> newState; Message<?>[] messages; private StateMachineRule( State<?, ?> oldState, MessageType messageType, State<?, ?> newState, Message<?>[] messages ) { this.oldState = oldState; this.messageType = messageType; this.newState = newState; this.messages = messages; } @Override public void stateTransition( StateTransition transition ) { if (oldState.equals( transition.getOldState() ) && transition.getMessage().getMessageType().equals( messageType ) && newState.equals( transition.getNewState() )) { for( Message<?> message : messages ) { outgoing.process( message ); } } } } }