/** * Copyright (c) 2002-2012 "Neo Technology," * Network Engine for Objects in Lund AB [http://neotechnology.com] * * This file is part of Neo4j. * * Neo4j is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.neo4j.cluster.statemachine; import java.util.ArrayList; import java.util.List; import org.neo4j.cluster.com.message.Message; import org.neo4j.cluster.com.message.MessageProcessor; import org.neo4j.cluster.com.message.MessageType; /** * State machine that wraps a context and a state, which can change when a Message comes in. * Incoming messages must be of the particular type that the state understands. * A state machine can only handle one message at a time, so the handle message is synchronized. */ public class StateMachine { private Object context; private Class<? extends MessageType> messageEnumType; private State<?, ?> state; private List<StateTransitionListener> listeners = new ArrayList<StateTransitionListener>(); public StateMachine( Object context, Class<? extends MessageType> messageEnumType, State<?, ?> state ) { this.context = context; this.messageEnumType = messageEnumType; this.state = state; } public Class<? extends MessageType> getMessageType() { return messageEnumType; } public State<?, ?> getState() { return state; } public Object getContext() { return context; } public void addStateTransitionListener( StateTransitionListener listener ) { List<StateTransitionListener> newlisteners = new ArrayList<StateTransitionListener>( listeners ); newlisteners.add( listener ); listeners = newlisteners; } public void removeStateTransitionListener( StateTransitionListener listener ) { List<StateTransitionListener> newlisteners = new ArrayList<StateTransitionListener>( listeners ); newlisteners.remove( listener ); listeners = newlisteners; } public synchronized void handle( Message<? extends MessageType> message, MessageProcessor outgoing ) { try { // Let the old state handle the incoming message and tell us what the new state should be State<Object, MessageType> oldState = (State<Object, MessageType>) state; State<?, ?> newState = oldState.handle( (Object) context, (Message<MessageType>) message, outgoing ); state = newState; // Notify any listeners of the new state StateTransition transition = new StateTransition( oldState, message, newState ); for ( StateTransitionListener listener : listeners ) { try { listener.stateTransition( transition ); } catch ( Throwable e ) { // Ignore e.printStackTrace(); } } } catch ( Throwable throwable ) { throwable.printStackTrace(); } } @Override public String toString() { return state.toString() + ": " + context.toString(); } }