package de.fub.agg2graph.structs.frechet;
import de.fub.agg2graph.structs.AbstractEdge;
// You may implement a weight function for control the edge iterators path finding algorithm.
public interface WeightFunc {
double weight(AbstractEdge<?> edge);
/** May be used to stop the iterator.
* If true the iterator stops by return false on hasNext calls.
* @return
*/
boolean isFinish();
}