/* * This file is part of the OpenSphere project which aims to * develop geospatial algorithms. * * Copyright (C) 2012 Eric Grosso * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For more information, contact: * Eric Grosso, eric.grosso.os@gmail.com * */ package org.opensphere.geometry.triangulation.model; import com.vividsolutions.jts.geom.Coordinate; /** * Vertex. * * @author Eric Grosso * */ public class Vertex { /** ID of the vertex */ private int id; /** Coordinate of the vertex */ private Coordinate coordinate; /** Indicator to know if the vertex is a border vertex * of the triangulation framework */ private boolean border; /** * Default constructor. */ public Vertex() { // } /** * Constructor. * * @param id * ID of the vertex */ public Vertex(int id) { this.id = id; } /** * Constructor. * * @param id * ID of the vertex * @param coordinate * coordinate of the vertex */ public Vertex(int id, Coordinate coordinate) { this.id = id; this.setCoordinate(coordinate); } /** * Constructor. * * @param id * ID of the vertex * @param border * defines if the vertex is a border vertex * or not in the triangulation framework */ public Vertex(int id, boolean border) { this.id = id; this.border = border; } /** * Constructor. * * @param id * ID of the vertex * @param coordinate * coordinate of the vertex * @param border * defines if the vertex is a border vertex * or not in the triangulation framework */ public Vertex(int id, Coordinate coordinate, boolean border) { this.id = id; this.border = border; this.setCoordinate(coordinate); } /** * Returns the ID of the vertex. * * @return * the ID of the vertex */ public int getId() { return this.id; } /** * Defines the ID of the vertex. * * @param id * the ID of the vertex */ public void setId(int id) { this.id = id; } /** * Returns the coordinate of the vertex. * * @return * the coordinate of the vertex */ public Coordinate getCoordinate() { return this.coordinate; } /** * Defines the coordinate of the vertex. * * @param c * the coordinate of the vertex */ public void setCoordinate(Coordinate c) { this.coordinate = c; } /** * Returns true if the vertex is a border vertex * of the triangulation framework, false otherwise. * * @return * true if the vertex is a border vertex, * false otherwise */ public boolean isBorder() { return this.border; } /** * Defines the indicator to know if the edge * is a border edge of the triangulation framework. * * @param border * true if the edge is a border edge, * false otherwise */ public void setBorder(boolean border) { this.border = border; } }