/*
* Copyright (c) 2002-2011 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengles;
import org.lwjgl.util.generator.opengl.GLenum;
import org.lwjgl.util.generator.opengl.GLsizei;
import org.lwjgl.util.generator.opengl.GLuint;
public interface EXT_texture_storage {
/** Accepted by the <value> parameter of GetTexParameter{if}v: */
int GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F;
/**
* Accepted by the <internalformat> parameter of TexStorage* when
* implemented on OpenGL ES:
*/
int GL_ALPHA8_EXT = 0x803C,
GL_LUMINANCE8_EXT = 0x8040,
GL_LUMINANCE8_ALPHA8_EXT = 0x8045,
GL_RGBA32F_EXT = 0x8814,
GL_RGB32F_EXT = 0x8815,
GL_ALPHA32F_EXT = 0x8816,
GL_LUMINANCE32F_EXT = 0x8818,
GL_LUMINANCE_ALPHA32F_EXT = 0x8819,
GL_RGBA16F_EXT = 0x881A,
GL_RGB16F_EXT = 0x881B,
GL_ALPHA16F_EXT = 0x881C,
GL_LUMINANCE16F_EXT = 0x881E,
GL_LUMINANCE_ALPHA16F_EXT = 0x881F,
GL_RGB10_A2_EXT = 0x8059,
GL_RGB10_EXT = 0x8052,
GL_BGRA8_EXT = 0x93A1;
void glTexStorage1DEXT(@GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width);
void glTexStorage2DEXT(@GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width, @GLsizei int height);
void glTexStorage3DEXT(@GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width, @GLsizei int height, @GLsizei int depth);
void glTextureStorage1DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width);
void glTextureStorage2DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width, @GLsizei int height);
void glTextureStorage3DEXT(@GLuint int texture, @GLenum int target, @GLsizei int levels,
@GLenum int internalformat,
@GLsizei int width, @GLsizei int height, @GLsizei int depth);
}