/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.opengl.GLbitfield;
import org.lwjgl.util.generator.opengl.GLenum;
import org.lwjgl.util.generator.opengl.GLuint;
public interface EXT_shader_image_load_store {
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_MAX_IMAGE_UNITS_EXT = 0x8F38;
int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39;
int GL_MAX_IMAGE_SAMPLES_EXT = 0x906D;
/** Accepted by the <target> parameter of GetIntegeri_v and GetBooleani_v: */
int GL_IMAGE_BINDING_NAME_EXT = 0x8F3A;
int GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B;
int GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C;
int GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D;
int GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E;
int GL_IMAGE_BINDING_FORMAT_EXT = 0x906E;
/** Accepted by the <barriers> parameter of MemoryBarrierEXT: */
int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001;
int GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002;
int GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004;
int GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008;
int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020;
int GL_COMMAND_BARRIER_BIT_EXT = 0x00000040;
int GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080;
int GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100;
int GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200;
int GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400;
int GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800;
int GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000;
int GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF;
/** Returned by the <type> parameter of GetActiveUniform: */
int GL_IMAGE_1D_EXT = 0x904C;
int GL_IMAGE_2D_EXT = 0x904D;
int GL_IMAGE_3D_EXT = 0x904E;
int GL_IMAGE_2D_RECT_EXT = 0x904F;
int GL_IMAGE_CUBE_EXT = 0x9050;
int GL_IMAGE_BUFFER_EXT = 0x9051;
int GL_IMAGE_1D_ARRAY_EXT = 0x9052;
int GL_IMAGE_2D_ARRAY_EXT = 0x9053;
int GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054;
int GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055;
int GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056;
int GL_INT_IMAGE_1D_EXT = 0x9057;
int GL_INT_IMAGE_2D_EXT = 0x9058;
int GL_INT_IMAGE_3D_EXT = 0x9059;
int GL_INT_IMAGE_2D_RECT_EXT = 0x905A;
int GL_INT_IMAGE_CUBE_EXT = 0x905B;
int GL_INT_IMAGE_BUFFER_EXT = 0x905C;
int GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D;
int GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E;
int GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F;
int GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060;
int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061;
int GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062;
int GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063;
int GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064;
int GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065;
int GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066;
int GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067;
int GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068;
int GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069;
int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A;
int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B;
int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C;
void glBindImageTextureEXT(@GLuint int index, @GLuint int texture, int level, boolean layered, int layer, @GLenum int access, int format);
void glMemoryBarrierEXT(@GLbitfield int barriers);
}