/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
public interface ARB_texture_rg {
/**
* Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
* TexImage3D, CopyTexImage1D, and CopyTexImage2D:
*/
int GL_R8 = 0x8229;
int GL_R16 = 0x822A;
int GL_RG8 = 0x822B;
int GL_RG16 = 0x822C;
int GL_R16F = 0x822D;
int GL_R32F = 0x822E;
int GL_RG16F = 0x822F;
int GL_RG32F = 0x8230;
int GL_R8I = 0x8231;
int GL_R8UI = 0x8232;
int GL_R16I = 0x8233;
int GL_R16UI = 0x8234;
int GL_R32I = 0x8235;
int GL_R32UI = 0x8236;
int GL_RG8I = 0x8237;
int GL_RG8UI = 0x8238;
int GL_RG16I = 0x8239;
int GL_RG16UI = 0x823A;
int GL_RG32I = 0x823B;
int GL_RG32UI = 0x823C;
/**
* Accepted by the <format> parameter of TexImage3D, TexImage2D,
* TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D,
* DrawPixels and ReadPixels:
*/
int GL_RG = 0x8227;
int GL_RG_INTEGER = 0x8228;
}