/* Copyright 2012 Jan Ove Saltvedt This file is part of KBot. KBot is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. KBot is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with KBot. If not, see <http://www.gnu.org/licenses/>. */ package com.kbotpro.debuggers; import com.kbotpro.scriptsystem.events.PaintEventListener; import com.kbotpro.scriptsystem.interfaces.MouseTarget; import com.kbotpro.scriptsystem.runnable.Debugger; import com.kbotpro.scriptsystem.wrappers.Model; import com.kbotpro.scriptsystem.wrappers.NPC; import com.kbotpro.scriptsystem.wrappers.Tile; import org.apache.log4j.Logger; import java.awt.*; /** * Created by IntelliJ IDEA. * User: Jan Ove Saltvedt * Date: Oct 9, 2009 * Time: 4:02:16 PM * To change this template use File | Settings | File Templates. */ public class NPCDebugger extends Debugger implements PaintEventListener { private boolean shallRun; private NPC[] cachedNPCs; private NPC closestNPC; /** * Gets the name shown in the debugs menu * * @return String containing name */ public String getName() { return "NPC Debugger"; } /** * Is called before the debugger starts to check if it can run. * * @return Returns a boolean indicating if the service can be started or not */ public boolean canStart() { return true; //To change body of implemented methods use File | Settings | File Templates. } /** * Is called right before the run() gets called */ public void onStart() { shallRun = true; } /** * Is called to pause debugger. */ public void pause() { //To change body of implemented methods use File | Settings | File Templates. } /** * The debugger is than added to the cleanup queue and thread will be force killed if not deleted within 10 seconds. */ public void stop() { shallRun = false; } /** * You should implement the main loop here. */ public void run() { while(shallRun){ try { if(!game.isLoggedIn()){ sleep(500); return; } NPC[] npcs = super.npcs.getNPCs(); if(npcs != null){ cachedNPCs = npcs; } NPC closestNPC = null; Tile myLoc = getLocation(); double closest = 999999999; for(NPC npc: npcs){ final int dist = myLoc.distanceTo(npc); if(dist < closest){ closest = dist; closestNPC = npc; } } this.closestNPC = closestNPC; Thread.sleep(500); } catch (InterruptedException e) { Logger.getRootLogger().error("Exception: ", e); //To change body of catch statement use File | Settings | File Templates. } } } /** * Gets called when the client updates it graphics. * Please do not do anything extremely time consuming in here as it will make the fps go low. * * @param g Graphics to paint on */ public void onRepaint(Graphics g) { if (shallRun) { if(!game.isLoggedIn()){ return; } if(cachedNPCs == null){ g.setColor(Color.red); g.drawString("No NPCs in cache!", 20, 60); return; } g.setColor(Color.green); g.drawString("NPCs in cache: "+cachedNPCs.length, 20, 60); if(closestNPC != null){ final MouseTarget target = closestNPC.getTarget(); final Model model = closestNPC.getModel(); if(model != null){ model.drawSimpleBounds(g); } Point m = mouse.getMousePos(); if(target.isOver(m.x, m.y)){ g.drawString("Mouse is over NPC", 20, 80); } else{ g.setColor(Color.red); g.drawString("Mouse is NOT over NPC", 20, 80); } g.setColor(Color.green); g.drawString("Collision detail for closest NPC = "+closestNPC.getCollisionDetailLevel(), 20, 100); } g.setColor(Color.BLUE); for(NPC npc: cachedNPCs){ if(npc == null){ continue; } else{ Point p = npc.getCenter(); if(p.x != -1 && p.y != -1){ g.fillOval(p.x-2, p.y-2, 4, 4); g.drawString(" "+npc.getID()+"{a="+npc.getAnimation()+"}", p.x, p.y); } } } } } }