/*
Copyright 2012 Jan Ove Saltvedt
This file is part of KBot.
KBot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
KBot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with KBot. If not, see <http://www.gnu.org/licenses/>.
*/
package com.kbotpro.debuggers;
import com.kbotpro.scriptsystem.runnable.Debugger;
import com.kbotpro.scriptsystem.wrappers.Player;
import com.kbotpro.scriptsystem.wrappers.Tile;
import com.kbotpro.scriptsystem.wrappers.Model;
import com.kbotpro.scriptsystem.Calculations;
import com.kbotpro.scriptsystem.fetch.BotSettings;
import com.kbotpro.scriptsystem.events.PaintEventListener;
import org.apache.log4j.Logger;
import java.awt.*;
/**
* Created by IntelliJ IDEA.
* User: Jan Ove Saltvedt
* Date: Oct 12, 2009
* Time: 6:50:49 PM
* To change this template use File | Settings | File Templates.
*/
public class MyPlayerDebugger extends Debugger implements PaintEventListener{
private boolean shallRun;
private Player myPlayer;
/**
* Gets the name shown in the debugs menu
*
* @return String containing name
*/
public String getName() {
return "My Player Debugger";
}
/**
* Is called before the debugger starts to check if it can run.
*
* @return Returns a boolean indicating if the service can be started or not
*/
public boolean canStart() {
return true; //To change body of implemented methods use File | Settings | File Templates.
}
/**
* Is called right before the run() gets called
*/
public void onStart() {
shallRun = true;
}
/**
* Is called to pause debugger.
*/
public void pause() {
//To change body of implemented methods use File | Settings | File Templates.
}
/**
* The debugger is than added to the cleanup queue and thread will be force killed if not deleted within 10 seconds.
*/
public void stop() {
shallRun = false;
}
/**
* You should implement the main loop here.
*/
public void run() {
while (shallRun) {
try {
if(!game.isLoggedIn()){
sleep(500);
return;
}
Player myPlayer = players.getMyPlayer();
if (myPlayer != null) {
this.myPlayer = myPlayer;
}
Thread.sleep(500);
} catch (InterruptedException e) {
Logger.getRootLogger().error("Exception: ", e); //To change body of catch statement use File | Settings | File Templates.
}
}
}
/**
* Gets called when the client updates it graphics.
* Please do not do anything extremely time consuming in here as it will make the fps go low.
*
* @param g Graphics to paint on
*/
public void onRepaint(Graphics g) {
if(!game.isLoggedIn()){
return;
}
if(myPlayer == null){
g.setColor(Color.red);
g.drawString("No player found!", 20, 60);
return;
}
g.setColor(Color.green);
g.drawString("Current position: (global) "+myPlayer.getLocation(), 20, 60);
g.drawString("Current position: (regional) "+myPlayer.getRegionalX()+", "+myPlayer.getRegionalY(), 20, 80);
g.drawString("Current animation: "+myPlayer.getAnimation(), 20, 100);
g.drawString("Current animation frame index): "+myPlayer.getCurrentAnimationFrameIndex(), 20, 120);
g.drawString("Current orientation (degrees): "+String.format("%f", myPlayer.getOrientation()), 20, 140);
g.drawString("Current orientation (RSUnits): "+myPlayer.getOrientationYAxis(), 20, 160);
if(myPlayer.isMoving()){
g.drawString("We are moving!", 20, 180);
}
else{
g.drawString("We are not moving!", 20, 180);
}
if(myPlayer.isInCombat()){
g.drawString("We are in combat ", 20, 200);
}
else{
g.drawString("We are not in combat ", 20, 200);
}
g.drawString("Health bar: "+myPlayer.getHPPercent(), 20, 220);
/*Model[] models = myPlayer.getModels();
if(models.length > 0){
for(int i = 0; i < models.length; i++){
if(models[i] == null){
continue;
}
if(i == 0){
g.setColor(Color.orange);
}
else if(i == 1){
g.setColor(Color.yellow);
}
else{
g.setColor(Color.green);
}
models[i].drawWireframe(g);
}
}*/
Model model = myPlayer.getModel();
if(model != null && botSettings.getBooleanSetting(BotSettings.SETTING_DRAW_WIREFRAMES)){
g.setColor(Color.orange);
model.drawWireframe(g);
}
if(model != null){
g.setColor(Color.green);
model.drawSimpleBounds(g);
Point m = mouse.getMousePos();
if(model.isPointOver(m.x, m.y, true)){
g.drawString("Mouse over player", 20, 240);
}
else{
g.setColor(Color.red);
g.drawString("Mouse NOT over player", 20, 240);
}
}
Point p = myPlayer.getCenter();
if (p.x != -1 && p.y != -1) {
g.setColor(Color.blue);
g.fillOval(p.x - 2, p.y - 2, 4, 4);
g.drawString(" " + myPlayer.getName(), p.x, p.y);
if(myPlayer.isMoving()){
// Draw path :)
int height = myPlayer.getHeight() >> 1;
Tile[] path = myPlayer.getWalkingArray();
int baseX = getClient().getBaseX();
int baseY = getClient().getBaseY();
g.setColor(new Color(4, 199, 228, 150)); // Alpha cyan color ;)
int[] linePathX = new int[path.length];
int[] linePathY = new int[path.length];
for(int i = 0; i < path.length; i++){
Tile tile = path[i];
Polygon polygon = new Polygon();
int regionalX = tile.getRegionalX(baseX);
int regionalY = tile.getRegionalY(baseY);
Calculations calculations1 = getCalculations();
Point point = calculations1.worldToScreen(regionalX, regionalY, height);
linePathX[i] = point.x;
linePathY[i] = point.y;
Point p2 = calculations1.worldToScreen(regionalX-64, regionalY-64, 0);
polygon.addPoint(p2.x, p2.y);
p2 = calculations1.worldToScreen(regionalX-64, regionalY+64, 0);
polygon.addPoint(p2.x, p2.y);
p2 = calculations1.worldToScreen(regionalX+64, regionalY+64, 0);
polygon.addPoint(p2.x, p2.y);
p2 = calculations1.worldToScreen(regionalX+64, regionalY-64, 0);
polygon.addPoint(p2.x, p2.y);
g.fillPolygon(polygon);
}
linePathX[0] = p.x;
linePathY[0] = p.y;
((Graphics2D)g).setStroke(new BasicStroke(4, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
g.setColor(Color.red);
g.drawPolyline(linePathX, linePathY, linePathX.length);
}
}
}
}