/*
Copyright 2012 Jan Ove Saltvedt
This file is part of KBot.
KBot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
KBot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with KBot. If not, see <http://www.gnu.org/licenses/>.
*/
package com.kbotpro.debuggers;
import com.kbotpro.scriptsystem.runnable.Debugger;
import com.kbotpro.scriptsystem.wrappers.Item;
import com.kbotpro.scriptsystem.events.PaintEventListener;
import java.awt.*;
/**
* Created by IntelliJ IDEA.
* User: Jan Ove Saltvedt
* Date: Oct 21, 2009
* Time: 8:46:50 PM
* To change this template use File | Settings | File Templates.
*/
public class InventoryDebugger extends Debugger implements PaintEventListener {
private boolean shallRun;
private Item[] items;
/**
* Gets the name shown in the debugs menu
*
* @return String containing name
*/
public String getName() {
return "Inventory Debugger";
}
/**
* Is called before the debugger starts to check if it can run.
*
* @return Returns a boolean indicating if the service can be started or not
*/
public boolean canStart() {
return true;
}
/**
* Is called right before the run() gets called
*/
public void onStart() {
shallRun = true;
}
/**
* Is called to pause debugger.
*/
public void pause() {
//To change body of implemented methods use File | Settings | File Templates.
}
/**
* Is called to stop the debugger.
* The debugger is than added to the cleanup queue and thread will be force killed if not deleted within 10 seconds.
*/
public void stop() {
shallRun = false;
}
/**
* You should implement the main loop here.
*/
public void run() {
while (shallRun){
items = inventory.getItems();
sleep(500);
}
}
/**
* Gets called when the client updates it graphics.
* Please do not do anything extremely time consuming in here as it will make the fps go low.
*
* @param g Graphics to paint on
*/
public void onRepaint(Graphics g) {
if(items != null && inventory.isOpen()){
g.setColor(Color.cyan);
for(Item item: items){
if(item == null){
continue;
}
Rectangle bounds = item.getBounds();
g.drawString(" "+item.getID(), bounds.x, (int)bounds.getCenterY());
}
}
}
}