package com.wing.game.mapeditor.property;
import java.util.HashMap;
public class TileProperty {
private int col,row;
private HashMap<String, String> valueMap = new HashMap<String, String>();
public void insertValue(String key,String value){
valueMap.put(key, value);
}
public String getValue(String key){
return valueMap.get(key);
}
public void removeValue(String key){
valueMap.remove(key);
}
public int getCol() {
return col;
}
public void setCol(int col) {
this.col = col;
}
public int getRow() {
return row;
}
public void setRow(int row) {
this.row = row;
}
public HashMap<String, String> getValueMap() {
return valueMap;
}
}