/* * Copyright (C) 2011 aki@akjava.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.akjava.gwt.threetest.client; import com.akjava.gwt.three.client.js.THREE; import com.akjava.gwt.three.client.js.cameras.Camera; import com.akjava.gwt.three.client.js.lights.Light; import com.akjava.gwt.three.client.js.objects.Mesh; import com.akjava.gwt.three.client.js.renderers.WebGLRenderer; import com.akjava.gwt.three.client.js.scenes.Scene; import com.akjava.gwt.threetest.client.resources.Bundles; import com.google.gwt.user.client.Timer; import com.google.gwt.user.client.ui.FocusPanel; public class ShadowDemo extends AbstractDemo{ private Timer timer; private WebGLRenderer renderer; @Override public void start(final WebGLRenderer renderer,final int width,final int height,FocusPanel panel) { if(timer!=null){ timer.cancel(); timer=null; } this.renderer=renderer; renderer.setShadowMapEnabled(true); final Camera camera=THREE.PerspectiveCamera(35,(double)width/height,.1,10000); camera.getPosition().set(0, 0, 100); camera.getRotation().set(Math.toRadians(10),0, 0); final Scene scene=THREE.Scene(); final Mesh mesh=THREE.Mesh(THREE.BoxGeometry(40, 5,40), THREEDep.MeshLambertMaterial().color(0xeeeeee).build()); mesh.getRotation().set(0, -Math.PI/2, 0); mesh.setPosition(0, -10, 0); scene.add(mesh); mesh.setCastShadow(true); mesh.setReceiveShadow(true); final Mesh mesh2=THREE.Mesh(THREE.BoxGeometry(6, 6,6), THREEDep.MeshLambertMaterial().color(0xeff0000).build()); scene.add(mesh2); mesh2.setPosition(0, 0, 0); mesh2.setReceiveShadow(true); mesh2.setCastShadow(true); final Mesh mesh3=THREE.Mesh(THREE.BoxGeometry(3, 3,10), THREEDep.MeshLambertMaterial().color(0xe00ff00).build()); scene.add(mesh3); mesh3.setPosition(5, 20, 15); //mesh2.setReceiveShadow(true); mesh3.setCastShadow(true); final Light light=THREE.SpotLight(0xffffff); light.setPosition(100,200, 150); scene.add(light); light.setCastShadow(true); scene.add(THREE.AmbientLight(0xffffff)); timer = new Timer(){ public void run(){ mesh2.getRotation().gwtIncrementX(0.02); mesh2.getRotation().gwtIncrementY(0.02); mesh3.getRotation().gwtIncrementX(0.02); mesh3.getRotation().gwtIncrementZ(0.02); renderer.render(scene, camera); } }; timer.scheduleRepeating(1000/60); } @Override public void stop() { timer.cancel(); renderer.setShadowMapEnabled(false); } @Override public String getHowToHtml() { return Bundles.INSTANCE.sphere().getText(); } @Override public String getName() { return "Shadow"; } }