package com.akjava.gwt.threejsexamples.client.examples.buffergeometry; import com.akjava.gwt.stats.client.Stats; import com.akjava.gwt.three.client.gwt.GWTParamUtils; import com.akjava.gwt.three.client.gwt.core.Offset; import com.akjava.gwt.three.client.java.ui.example.AbstractExample; import com.akjava.gwt.three.client.java.utils.GWTThreeUtils; import com.akjava.gwt.three.client.js.THREE; import com.akjava.gwt.three.client.js.cameras.PerspectiveCamera; import com.akjava.gwt.three.client.js.core.BufferGeometry; import com.akjava.gwt.three.client.js.lights.DirectionalLight; import com.akjava.gwt.three.client.js.materials.MeshPhongMaterial; import com.akjava.gwt.three.client.js.math.Color; import com.akjava.gwt.three.client.js.math.Vector3; import com.akjava.gwt.three.client.js.objects.Mesh; import com.akjava.gwt.three.client.js.renderers.WebGLRenderer; import com.akjava.gwt.three.client.js.scenes.Scene; import com.google.gwt.event.logical.shared.ValueChangeEvent; import com.google.gwt.event.logical.shared.ValueChangeHandler; import com.google.gwt.typedarrays.client.Float32ArrayNative; import com.google.gwt.typedarrays.client.Uint16ArrayNative; import com.google.gwt.user.client.ui.CheckBox; import com.google.gwt.user.client.ui.FocusPanel; import com.google.gwt.user.client.ui.VerticalPanel; public class BufferGeometryExample extends AbstractExample{ @Override public String getName() { return "buffergeometry"; } @Override public void animate(double timestamp) { //do requestAnimationFrame on super class render(timestamp); stats.update();//really deprecate?many still use this } private WebGLRenderer renderer; private Scene scene; private PerspectiveCamera camera; private Stats stats; private Mesh mesh; @Override public void init() { FocusPanel container = createContainerPanel(); camera = THREE.PerspectiveCamera( 27, getWindowInnerWidth() / getWindowInnerHeight(), 1, 3500 );//camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 ); camera.getPosition().setZ(2750);//camera.position.z = 2750; scene = THREE.Scene();//scene = new THREE.Scene(); scene.setFog(THREE.Fog( 0x050505, 2000, 3500 ));//scene.fog = new THREE.Fog( 0x050505, 2000, 3500 ); // scene.add( THREE.AmbientLight( 0x444444 ) );//scene.add( new THREE.AmbientLight( 0x444444 ) ); DirectionalLight light1 = THREE.DirectionalLight( 0xffffff, 0.5 );//var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 ); light1.getPosition().set( 1, 1, 1 );//light1.position.set( 1, 1, 1 ); scene.add( light1 ); DirectionalLight light2 = THREE.DirectionalLight( 0xffffff, 1.5 );//var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 ); light2.getPosition().set( 0, -1, 0 );//light2.position.set( 0, -1, 0 ); scene.add( light2 ); // int triangles = 160000;//var triangles = 160000; BufferGeometry geometry = THREE.BufferGeometry();//var geometry = new THREE.BufferGeometry(); int chunkSize = 21845;//var chunkSize = 21845; Uint16ArrayNative indices = Uint16ArrayNative.create(triangles * 3); for ( int i = 0; i < indices.length(); i ++ ) { indices.set(i, i % ( 3 * chunkSize )); } Float32ArrayNative positions = Float32ArrayNative.create( triangles * 3 * 3 ); Float32ArrayNative normals = Float32ArrayNative.create( triangles * 3 * 3 ); Float32ArrayNative colors = Float32ArrayNative.create( triangles * 3 * 3 ); Color color = THREE.Color(0);//var color = new THREE.Color(); int n = 800, n2 = n/2; // triangles spread in the cube int d = 12, d2 = d/2; // individual triangle size Vector3 pA = THREE.Vector3();//var pA = new THREE.Vector3(); Vector3 pB = THREE.Vector3();//var pB = new THREE.Vector3(); Vector3 pC = THREE.Vector3();//var pC = new THREE.Vector3(); Vector3 cb = THREE.Vector3();//var cb = new THREE.Vector3(); Vector3 ab = THREE.Vector3();//var ab = new THREE.Vector3(); for ( int i = 0; i < positions.length(); i += 9 ) { // positions double x = Math.random() * n - n2; double y = Math.random() * n - n2; double z = Math.random() * n - n2; double ax = x + Math.random() * d - d2; double ay = y + Math.random() * d - d2; double az = z + Math.random() * d - d2; double bx = x + Math.random() * d - d2; double by = y + Math.random() * d - d2; double bz = z + Math.random() * d - d2; double cx = x + Math.random() * d - d2; double cy = y + Math.random() * d - d2; double cz = z + Math.random() * d - d2; positions.set( i ,(float)ax); positions.set( i+1 ,(float)ay); positions.set( i+2 ,(float)az); positions.set( i+3 ,(float)bx); positions.set( i+4 ,(float)by); positions.set( i+5 ,(float)bz); positions.set( i+6 ,(float)cx); positions.set( i+7 ,(float)cy); positions.set( i+8 ,(float)cz); // flat face normals pA.set( ax, ay, az ); pB.set( bx, by, bz ); pC.set( cx, cy, cz ); cb.subVectors( pC, pB ); ab.subVectors( pA, pB ); cb.cross( ab ); cb.normalize(); double nx = cb.getX(); double ny = cb.getY(); double nz = cb.getZ(); normals.set( i , (float)nx); normals.set( i + 1 ,(float) ny); normals.set( i + 2 ,(float) nz); normals.set( i + 3 ,(float) nx); normals.set(i + 4 , (float)ny); normals.set( i + 5 ,(float) nz); normals.set( i + 6 ,(float) nx); normals.set( i + 7 ,(float) ny); normals.set( i + 8 ,(float) nz); // colors double vx = ( x / n ) + 0.5; double vy = ( y / n ) + 0.5; double vz = ( z / n ) + 0.5; color.setRGB( vx, vy, vz ); colors.set( i ,(float) color.getR()); colors.set( i + 1 ,(float) color.getG()); colors.set( i + 2 ,(float)color.getB()); colors.set( i + 3 ,(float) color.getR()); colors.set( i + 4 ,(float) color.getG()); colors.set( i + 5 ,(float) color.getB()); colors.set( i + 6 ,(float) color.getR()); colors.set( i + 7 ,(float) color.getG()); colors.set( i + 8 ,(float) color.getB()); } geometry.addAttribute( "index", THREE.BufferAttribute( indices, 1 ) );//geometry.addAttribute( 'index', new THREE.BufferAttribute( indices, 1 ) ); geometry.addAttribute( "position", THREE.BufferAttribute( positions, 3 ) );//geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); geometry.addAttribute( "normal", THREE.BufferAttribute( normals, 3 ) );//geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); geometry.addAttribute( "color", THREE.BufferAttribute( colors, 3 ) );//geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) ); int offsets = triangles / chunkSize; for ( int i = 0; i < offsets; i ++ ) { Offset offset=GWTParamUtils.Offset() .start( i * chunkSize * 3) .index(i * chunkSize * 3) .count(Math.min( triangles - ( i * chunkSize ), chunkSize ) * 3); geometry.getOffsets().push( offset );//geometry.offsets.push( offset ); } geometry.computeBoundingSphere(); MeshPhongMaterial material = THREE.MeshPhongMaterial( GWTParamUtils.MeshPhongMaterial().color(0xaaaaaa).specular(0xffffff).shininess(250).side(THREE.DoubleSide).vertexColors(THREE.VertexColors) );//var material = new THREE.MeshPhongMaterial( {color: 0xaaaaaa, specular: 0xffffff, shininess: 250,side: THREE.DoubleSide, vertexColors: THREE.VertexColors} ); mesh = THREE.Mesh( geometry, material );//mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); // renderer = THREE.WebGLRenderer( GWTParamUtils.WebGLRenderer().antialias(false) );//renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setClearColor( scene.getFog().getColor());//renderer.setClearColor( scene.fog.color ); renderer.setPixelRatio( GWTThreeUtils.getWindowDevicePixelRatio() );//renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( getWindowInnerWidth(), getWindowInnerHeight() );//renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setGammaInput(true);//renderer.gammaInput = true; renderer.setGammaOutput(true);//renderer.gammaOutput = true; // renderer container.getElement().appendChild( renderer.getDomElement() ); //stats stats = Stats.create(); stats.setPosition(0, 0); container.getElement().appendChild(stats.domElement()); //add html info container.add(createAbsoluteHTML("<div style='text:white'><a href='http://threejs.org' target='_blank'>three.js</a> - buffergeometry</a>" ,100,10)); //handle resize & gui initResizeHandlerAndGUI(); } private void initResizeHandlerAndGUI() { VerticalPanel gui=addResizeHandlerAndCreateGUIPanel(); gui.setWidth("200px");//some widget broke,like checkbox without parent size gui.setSpacing(2); //TODO create-gui //something strange when re-set true /* CheckBox ganmacheck=new CheckBox("use ganmaInput/Output"); ganmacheck.setValue(true); gui.add(ganmacheck); ganmacheck.addValueChangeHandler(new ValueChangeHandler<Boolean>() { @Override public void onValueChange(ValueChangeEvent<Boolean> event) { renderer.setGammaInput(event.getValue()); renderer.setGammaOutput(event.getValue()); } }); */ } public void onWindowResize() { camera.setAspect(getWindowInnerWidth() / getWindowInnerHeight()); camera.updateProjectionMatrix(); renderer.setSize( (int)getWindowInnerWidth() , (int)getWindowInnerHeight() ); } public void render(double now) {//GWT animateFrame has time double time = now * 0.001; mesh.getRotation().setX(time * 0.25);//mesh.rotation.x = time * 0.25; mesh.getRotation().setY(time * 0.5);//mesh.rotation.y = time * 0.5; renderer.render( scene, camera ); } @Override public String getTokenKey() { return "buffergeometry"; } }