/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gobblin.source.workunit; import java.util.Collection; import java.util.Iterator; import java.util.List; import com.google.common.base.Function; import com.google.common.base.Predicate; import com.google.common.collect.Iterables; import com.google.common.collect.Iterators; import com.google.common.collect.Lists; import lombok.Getter; import lombok.Setter; /** * A stream of {@link WorkUnit}s, allows for working with large numbers of work units in a memory-efficient way, as * well as processing infinite streams of work units. */ public interface WorkUnitStream { /** * @return Iterator of {@link WorkUnit}s. */ Iterator<WorkUnit> getWorkUnits(); /** * @return true if this {@link WorkUnitStream} is finite. */ boolean isFiniteStream(); /** * Apply a transformation function to this stream. */ WorkUnitStream transform(Function<WorkUnit, WorkUnit> function); /** * Apply a filtering function to this stream. */ WorkUnitStream filter(Predicate<WorkUnit> predicate); /** * @return true if it is safe to call {@link #getMaterializedWorkUnitCollection()} to get a collection of * {@link WorkUnit}s. */ boolean isSafeToMaterialize(); /** * Get a materialized collection of the {@link WorkUnit}s in this stream. Note this call will fail if * {@link #isSafeToMaterialize()} is false. This method should be avoided unless strictly necessary, as it * introduces a synchronization point for all work units, removing the speed and memory-efficiency benefits. */ Collection<WorkUnit> getMaterializedWorkUnitCollection(); }