/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gobblin.source; import gobblin.configuration.SourceState; import gobblin.source.workunit.WorkUnitStream; /** * A {@link Source} that produces a {@link WorkUnitStream}. * * Streamed sources may offer certain advantages over non-streamed sources if the job launcher supports them: * * Low memory usage: If the {@link WorkUnitStream} is backed by a generator, the job launcher may optimize memory * usage by never materializing all work units in memory. * * Eager processing of slow sources: If the source is slow at producing work units, the job launcher may start * processing available work units while future work units are still being computed. * * Infinite work unit streams: in the future, some job launchers will support infinite streams of work units. */ public interface WorkUnitStreamSource<S, D> extends Source<S, D> { /** * Get the {@link WorkUnitStream} to process. */ WorkUnitStream getWorkunitStream(SourceState state); }