package jp.wasabeef.glide.transformations.gpu; /** * Copyright (C) 2017 Wasabeef * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.content.Context; import com.bumptech.glide.Glide; import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool; import jp.co.cyberagent.android.gpuimage.GPUImageSepiaFilter; /** * Applies a simple sepia effect. * * The intensity with a default of 1.0. */ public class SepiaFilterTransformation extends GPUFilterTransformation { private float mIntensity; public SepiaFilterTransformation(Context context) { this(context, Glide.get(context).getBitmapPool()); } public SepiaFilterTransformation(Context context, BitmapPool pool) { this(context, pool, 1.0f); } public SepiaFilterTransformation(Context context, float intensity) { this(context, Glide.get(context).getBitmapPool(), intensity); } public SepiaFilterTransformation(Context context, BitmapPool pool, float intensity) { super(context, pool, new GPUImageSepiaFilter()); mIntensity = intensity; GPUImageSepiaFilter filter = getFilter(); filter.setIntensity(mIntensity); } @Override public String getId() { return "SepiaFilterTransformation(intensity=" + mIntensity + ")"; } }