/*
* Copyright 2015 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.assets.module.annotations;
import org.terasology.module.sandbox.API;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Marks a {@link org.terasology.assets.format.AssetAlterationFileFormat AssetAlterationFileFormat} to be automatically registered by
* {@link org.terasology.assets.module.ModuleAwareAssetTypeManager ModuleAwareAssetTypeManager} on environment change to handle asset supplemental data files.
* Supplemental data files are common across multiple file formats. For example, textures may support both '.png' and '.bmp' files (with one AssetFormat for each),
* but also support secondary '.info' file that provides additional information such as the runtime compression or clamping technique to use. Supplemental file formats
* support this use case.
* <p>
* Supplemental file formats are used both for loading standard asset and overrides.
* </p>
* <p>
* By default the AssetAlterationFormat must have an empty constructor, or one taking an AssetManager
* </p>
* @author Immortius
*/
@API
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface RegisterAssetSupplementalFileFormat {
}