/* * Copyright 2015 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.assets; import org.terasology.module.sandbox.API; /** * AssetFactorys are used to load AssetData into new assets. * <p>For many assets, the assets just have one asset implementation so the factory would simply call the constructor for the implementation and pass the urn and data * straight through. However other assets may have multiple implementations (e.g. Texture may have an OpenGL and a DirectX implementation) so the factory installed * will determine that. Additionally the factory may pass through other information (OpenGL texture handle, or a reference to a central OpenGL context).</p> * * @author Immortius */ @API @FunctionalInterface public interface AssetFactory<T extends Asset<U>, U extends AssetData> { /** * @param urn The urn of the asset to construct * @param assetType The assetType the asset belongs to * @param data The data for the asset * @return The built asset * @throws org.terasology.assets.exceptions.InvalidAssetDataException If the asset failed to load due to invalid data */ T build(ResourceUrn urn, AssetType<T, U> assetType, U data); }