/*
* Copyright 2015 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.assets;
import com.google.common.base.Function;
import com.google.common.collect.Collections2;
import com.google.common.collect.ImmutableSet;
import org.terasology.assets.management.AssetManager;
import org.terasology.module.sandbox.API;
import org.terasology.naming.Name;
import javax.annotation.Nullable;
import java.io.IOException;
import java.util.Collections;
import java.util.Optional;
import java.util.Set;
/**
* An abstract implementation of AssetDataProducer aimed to ease the creation of producers that provide fragments from other assets.
* <p>
* A fragment is a piece of a parent asset that can be referenced individually. An example would be a single tile from an atlas texture - if the atlas is "engine:atlas",
* a single tile might be identified as "engine:atlas#tile".
* </p>
* <p>
* A Fragment AssetDataProducer thus resolves a parent asset, and then produces an AssetData from that. This abstract class handles the resolution of the of the parent
* asset.
* </p>
*
* @author Immortius
*/
@API
public abstract class AbstractFragmentDataProducer<T extends AssetData, U extends Asset<V>, V extends AssetData> implements AssetDataProducer<T> {
private final AssetManager assetManager;
private final Class<U> rootAssetType;
private final boolean resolveModuleFromRoot;
/**
* It is expected that implementing classes will provide the class for the rootAssetType in their constructor.
*
* @param assetManager The asset manager to use when resolving the root asset.
* @param rootAssetType The type of the root asset the fragments are produced from.
* @param resolveModuleFromRoot Whether to resolve providing modules from the rootAssetType.
* Should be disabled if the rootAssetType is the same as the fragment's asset type - otherwise resolution will infinitely loop.
*/
protected AbstractFragmentDataProducer(AssetManager assetManager, Class<U> rootAssetType, boolean resolveModuleFromRoot) {
this.assetManager = assetManager;
this.rootAssetType = rootAssetType;
this.resolveModuleFromRoot = resolveModuleFromRoot;
}
@Override
public Set<Name> getModulesProviding(Name resourceName) {
if (resolveModuleFromRoot) {
return ImmutableSet.copyOf(Collections2.transform(assetManager.resolve(resourceName.toString(), rootAssetType), new Function<ResourceUrn, Name>() {
@Nullable
@Override
public Name apply(ResourceUrn input) {
return input.getModuleName();
}
}));
} else {
return Collections.emptySet();
}
}
@Override
public ResourceUrn redirect(ResourceUrn urn) {
return urn;
}
@Override
public Optional<T> getAssetData(ResourceUrn urn) throws IOException {
Optional<? extends U> rootAsset = assetManager.getAsset(urn.getRootUrn(), rootAssetType);
if (rootAsset.isPresent()) {
return getFragmentData(urn, rootAsset.get());
}
return Optional.empty();
}
/**
* Implementing classes will implement this to produce fragments.
*
* @param urn The urn of the requested fragment asset.
* @param rootAsset The root asset to build the fragment from.
* @return An optional that will contain the fragment's asset data, if available.
*/
protected abstract Optional<T> getFragmentData(ResourceUrn urn, U rootAsset);
}