package org.eclipse.swt.widgets;
public class Touch {
/**
* The unique identity of the touch. Use this value to track changes to a
* touch during the touch's life. Two touches may have the same identity
* even if they come from different sources.
*/
public long id;
/**
* The object representing the input source that generated the touch.
*/
public TouchSource source;
/**
* The state of this touch at the time it was generated. If this field is 0
* then the finger is still touching the device but has not moved since the
* last <code>TouchEvent</code> was generated.
*
* @see org.eclipse.swt.SWT#TOUCHSTATE_DOWN
* @see org.eclipse.swt.SWT#TOUCHSTATE_MOVE
* @see org.eclipse.swt.SWT#TOUCHSTATE_UP
*/
public int state;
/**
* A flag indicating that the touch is the first touch from a previous state
* of no touch points. Once designated as such, the touch remains the
* primary touch until all fingers are removed from the device.
*/
public boolean primary;
/**
* The x location of the touch in TouchSource coordinates.
*/
public int x;
/**
* The y location of the touch in TouchSource coordinates.
*/
public int y;
/**
* Constructs a new touch state from the given inputs.
*
* @param identity
* Identity of the touch
* @param source
* Object representing the device that generated the touch
* @param state
* One of the state constants representing the state of this
* touch
* @param primary
* Whether or not the touch is the primary touch
* @param x
* X location of the touch in screen coordinates
* @param y
* Y location of the touch in screen coordinates
*/
Touch(long identity, TouchSource source, int state, boolean primary, int x, int y) {
this.id = identity;
this.source = source;
this.state = state;
this.primary = primary;
this.x = x;
this.y = y;
}
/**
* Returns a string containing a concise, human-readable description of the
* receiver.
*
* @return a string representation of the event
*/
public String toString() {
return "Touch {id=" + id + " source=" + source + " state=" + state + " primary=" + primary + " x=" + x + " y=" + y + "}";
}
}