/** * <copyright> * </copyright> * * $Id$ */ package at.bestsolution.efxclipse.formats.fxg.fxg; import java.util.Arrays; import java.util.Collections; import java.util.List; import org.eclipse.emf.common.util.Enumerator; /** * <!-- begin-user-doc --> * A representation of the literals of the enumeration '<em><b>Blend Mode</b></em>', * and utility methods for working with them. * <!-- end-user-doc --> * @see at.bestsolution.efxclipse.formats.fxg.fxg.FxgPackage#getBlendMode() * @model * @generated */ public enum BlendMode implements Enumerator { /** * The '<em><b>NOT SET</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #NOT_SET_VALUE * @generated * @ordered */ NOT_SET(0, "NOT_SET", "NOT_SET"), /** * The '<em><b>Add</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #ADD_VALUE * @generated * @ordered */ ADD(1, "add", "add"), /** * The '<em><b>Alpha</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #ALPHA_VALUE * @generated * @ordered */ ALPHA(2, "alpha", "alpha"), /** * The '<em><b>Darken</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #DARKEN_VALUE * @generated * @ordered */ DARKEN(3, "darken", "darken"), /** * The '<em><b>Difference</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #DIFFERENCE_VALUE * @generated * @ordered */ DIFFERENCE(4, "difference", "difference"), /** * The '<em><b>Erase</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #ERASE_VALUE * @generated * @ordered */ ERASE(5, "erase", "erase"), /** * The '<em><b>Hardlight</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #HARDLIGHT_VALUE * @generated * @ordered */ HARDLIGHT(6, "hardlight", "hardlight"), /** * The '<em><b>Invert</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #INVERT_VALUE * @generated * @ordered */ INVERT(7, "invert", "invert"), /** * The '<em><b>Layer</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #LAYER_VALUE * @generated * @ordered */ LAYER(8, "layer", "layer"), /** * The '<em><b>Lighten</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #LIGHTEN_VALUE * @generated * @ordered */ LIGHTEN(9, "lighten", "lighten"), /** * The '<em><b>Multiply</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #MULTIPLY_VALUE * @generated * @ordered */ MULTIPLY(10, "multiply", "multiply"), /** * The '<em><b>Normal</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #NORMAL_VALUE * @generated * @ordered */ NORMAL(11, "normal", "normal"), /** * The '<em><b>Overlay</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #OVERLAY_VALUE * @generated * @ordered */ OVERLAY(12, "overlay", "overlay"), /** * The '<em><b>Screen</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #SCREEN_VALUE * @generated * @ordered */ SCREEN(13, "screen", "screen"), /** * The '<em><b>Shader</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #SHADER_VALUE * @generated * @ordered */ SHADER(14, "shader", "shader"), /** * The '<em><b>Subtract</b></em>' literal object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #SUBTRACT_VALUE * @generated * @ordered */ SUBTRACT(15, "subtract", "subtract"); /** * The '<em><b>NOT SET</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>NOT SET</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #NOT_SET * @model * @generated * @ordered */ public static final int NOT_SET_VALUE = 0; /** * The '<em><b>Add</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>ADD</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #ADD * @model name="add" * @generated * @ordered */ public static final int ADD_VALUE = 1; /** * The '<em><b>Alpha</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>ALPHA</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #ALPHA * @model name="alpha" * @generated * @ordered */ public static final int ALPHA_VALUE = 2; /** * The '<em><b>Darken</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>DARKEN</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #DARKEN * @model name="darken" * @generated * @ordered */ public static final int DARKEN_VALUE = 3; /** * The '<em><b>Difference</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>DIFFERENCE</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #DIFFERENCE * @model name="difference" * @generated * @ordered */ public static final int DIFFERENCE_VALUE = 4; /** * The '<em><b>Erase</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>ERASE</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #ERASE * @model name="erase" * @generated * @ordered */ public static final int ERASE_VALUE = 5; /** * The '<em><b>Hardlight</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>HARDLIGHT</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #HARDLIGHT * @model name="hardlight" * @generated * @ordered */ public static final int HARDLIGHT_VALUE = 6; /** * The '<em><b>Invert</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>INVERT</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #INVERT * @model name="invert" * @generated * @ordered */ public static final int INVERT_VALUE = 7; /** * The '<em><b>Layer</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>LAYER</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #LAYER * @model name="layer" * @generated * @ordered */ public static final int LAYER_VALUE = 8; /** * The '<em><b>Lighten</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>LIGHTEN</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #LIGHTEN * @model name="lighten" * @generated * @ordered */ public static final int LIGHTEN_VALUE = 9; /** * The '<em><b>Multiply</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>MULTIPLY</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #MULTIPLY * @model name="multiply" * @generated * @ordered */ public static final int MULTIPLY_VALUE = 10; /** * The '<em><b>Normal</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>NORMAL</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #NORMAL * @model name="normal" * @generated * @ordered */ public static final int NORMAL_VALUE = 11; /** * The '<em><b>Overlay</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>OVERLAY</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #OVERLAY * @model name="overlay" * @generated * @ordered */ public static final int OVERLAY_VALUE = 12; /** * The '<em><b>Screen</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>SCREEN</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #SCREEN * @model name="screen" * @generated * @ordered */ public static final int SCREEN_VALUE = 13; /** * The '<em><b>Shader</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>SHADER</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #SHADER * @model name="shader" * @generated * @ordered */ public static final int SHADER_VALUE = 14; /** * The '<em><b>Subtract</b></em>' literal value. * <!-- begin-user-doc --> * <p> * If the meaning of '<em><b>SUBTRACT</b></em>' literal object isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @see #SUBTRACT * @model name="subtract" * @generated * @ordered */ public static final int SUBTRACT_VALUE = 15; /** * An array of all the '<em><b>Blend Mode</b></em>' enumerators. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ private static final BlendMode[] VALUES_ARRAY = new BlendMode[] { NOT_SET, ADD, ALPHA, DARKEN, DIFFERENCE, ERASE, HARDLIGHT, INVERT, LAYER, LIGHTEN, MULTIPLY, NORMAL, OVERLAY, SCREEN, SHADER, SUBTRACT, }; /** * A public read-only list of all the '<em><b>Blend Mode</b></em>' enumerators. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static final List<BlendMode> VALUES = Collections.unmodifiableList(Arrays.asList(VALUES_ARRAY)); /** * Returns the '<em><b>Blend Mode</b></em>' literal with the specified literal value. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static BlendMode get(String literal) { for (int i = 0; i < VALUES_ARRAY.length; ++i) { BlendMode result = VALUES_ARRAY[i]; if (result.toString().equals(literal)) { return result; } } return null; } /** * Returns the '<em><b>Blend Mode</b></em>' literal with the specified name. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static BlendMode getByName(String name) { for (int i = 0; i < VALUES_ARRAY.length; ++i) { BlendMode result = VALUES_ARRAY[i]; if (result.getName().equals(name)) { return result; } } return null; } /** * Returns the '<em><b>Blend Mode</b></em>' literal with the specified integer value. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static BlendMode get(int value) { switch (value) { case NOT_SET_VALUE: return NOT_SET; case ADD_VALUE: return ADD; case ALPHA_VALUE: return ALPHA; case DARKEN_VALUE: return DARKEN; case DIFFERENCE_VALUE: return DIFFERENCE; case ERASE_VALUE: return ERASE; case HARDLIGHT_VALUE: return HARDLIGHT; case INVERT_VALUE: return INVERT; case LAYER_VALUE: return LAYER; case LIGHTEN_VALUE: return LIGHTEN; case MULTIPLY_VALUE: return MULTIPLY; case NORMAL_VALUE: return NORMAL; case OVERLAY_VALUE: return OVERLAY; case SCREEN_VALUE: return SCREEN; case SHADER_VALUE: return SHADER; case SUBTRACT_VALUE: return SUBTRACT; } return null; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ private final int value; /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ private final String name; /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ private final String literal; /** * Only this class can construct instances. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ private BlendMode(int value, String name, String literal) { this.value = value; this.name = name; this.literal = literal; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public int getValue() { return value; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public String getName() { return name; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public String getLiteral() { return literal; } /** * Returns the literal value of the enumerator, which is its string representation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public String toString() { return literal; } } //BlendMode