/**
* <copyright>
* </copyright>
*
* $Id$
*/
package at.bestsolution.efxclipse.formats.fxg.fxg;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.eclipse.emf.common.util.Enumerator;
/**
* <!-- begin-user-doc -->
* A representation of the literals of the enumeration '<em><b>Blend Mode</b></em>',
* and utility methods for working with them.
* <!-- end-user-doc -->
* @see at.bestsolution.efxclipse.formats.fxg.fxg.FxgPackage#getBlendMode()
* @model
* @generated
*/
public enum BlendMode implements Enumerator {
/**
* The '<em><b>NOT SET</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #NOT_SET_VALUE
* @generated
* @ordered
*/
NOT_SET(0, "NOT_SET", "NOT_SET"), /**
* The '<em><b>Add</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #ADD_VALUE
* @generated
* @ordered
*/
ADD(1, "add", "add"),
/**
* The '<em><b>Alpha</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #ALPHA_VALUE
* @generated
* @ordered
*/
ALPHA(2, "alpha", "alpha"),
/**
* The '<em><b>Darken</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #DARKEN_VALUE
* @generated
* @ordered
*/
DARKEN(3, "darken", "darken"),
/**
* The '<em><b>Difference</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #DIFFERENCE_VALUE
* @generated
* @ordered
*/
DIFFERENCE(4, "difference", "difference"),
/**
* The '<em><b>Erase</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #ERASE_VALUE
* @generated
* @ordered
*/
ERASE(5, "erase", "erase"),
/**
* The '<em><b>Hardlight</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #HARDLIGHT_VALUE
* @generated
* @ordered
*/
HARDLIGHT(6, "hardlight", "hardlight"),
/**
* The '<em><b>Invert</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #INVERT_VALUE
* @generated
* @ordered
*/
INVERT(7, "invert", "invert"),
/**
* The '<em><b>Layer</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #LAYER_VALUE
* @generated
* @ordered
*/
LAYER(8, "layer", "layer"),
/**
* The '<em><b>Lighten</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #LIGHTEN_VALUE
* @generated
* @ordered
*/
LIGHTEN(9, "lighten", "lighten"),
/**
* The '<em><b>Multiply</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #MULTIPLY_VALUE
* @generated
* @ordered
*/
MULTIPLY(10, "multiply", "multiply"),
/**
* The '<em><b>Normal</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #NORMAL_VALUE
* @generated
* @ordered
*/
NORMAL(11, "normal", "normal"),
/**
* The '<em><b>Overlay</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #OVERLAY_VALUE
* @generated
* @ordered
*/
OVERLAY(12, "overlay", "overlay"),
/**
* The '<em><b>Screen</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #SCREEN_VALUE
* @generated
* @ordered
*/
SCREEN(13, "screen", "screen"),
/**
* The '<em><b>Shader</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #SHADER_VALUE
* @generated
* @ordered
*/
SHADER(14, "shader", "shader"),
/**
* The '<em><b>Subtract</b></em>' literal object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #SUBTRACT_VALUE
* @generated
* @ordered
*/
SUBTRACT(15, "subtract", "subtract");
/**
* The '<em><b>NOT SET</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>NOT SET</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #NOT_SET
* @model
* @generated
* @ordered
*/
public static final int NOT_SET_VALUE = 0;
/**
* The '<em><b>Add</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>ADD</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #ADD
* @model name="add"
* @generated
* @ordered
*/
public static final int ADD_VALUE = 1;
/**
* The '<em><b>Alpha</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>ALPHA</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #ALPHA
* @model name="alpha"
* @generated
* @ordered
*/
public static final int ALPHA_VALUE = 2;
/**
* The '<em><b>Darken</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>DARKEN</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #DARKEN
* @model name="darken"
* @generated
* @ordered
*/
public static final int DARKEN_VALUE = 3;
/**
* The '<em><b>Difference</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>DIFFERENCE</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #DIFFERENCE
* @model name="difference"
* @generated
* @ordered
*/
public static final int DIFFERENCE_VALUE = 4;
/**
* The '<em><b>Erase</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>ERASE</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #ERASE
* @model name="erase"
* @generated
* @ordered
*/
public static final int ERASE_VALUE = 5;
/**
* The '<em><b>Hardlight</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>HARDLIGHT</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #HARDLIGHT
* @model name="hardlight"
* @generated
* @ordered
*/
public static final int HARDLIGHT_VALUE = 6;
/**
* The '<em><b>Invert</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>INVERT</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #INVERT
* @model name="invert"
* @generated
* @ordered
*/
public static final int INVERT_VALUE = 7;
/**
* The '<em><b>Layer</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>LAYER</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #LAYER
* @model name="layer"
* @generated
* @ordered
*/
public static final int LAYER_VALUE = 8;
/**
* The '<em><b>Lighten</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>LIGHTEN</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #LIGHTEN
* @model name="lighten"
* @generated
* @ordered
*/
public static final int LIGHTEN_VALUE = 9;
/**
* The '<em><b>Multiply</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>MULTIPLY</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #MULTIPLY
* @model name="multiply"
* @generated
* @ordered
*/
public static final int MULTIPLY_VALUE = 10;
/**
* The '<em><b>Normal</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>NORMAL</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #NORMAL
* @model name="normal"
* @generated
* @ordered
*/
public static final int NORMAL_VALUE = 11;
/**
* The '<em><b>Overlay</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>OVERLAY</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #OVERLAY
* @model name="overlay"
* @generated
* @ordered
*/
public static final int OVERLAY_VALUE = 12;
/**
* The '<em><b>Screen</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>SCREEN</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #SCREEN
* @model name="screen"
* @generated
* @ordered
*/
public static final int SCREEN_VALUE = 13;
/**
* The '<em><b>Shader</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>SHADER</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #SHADER
* @model name="shader"
* @generated
* @ordered
*/
public static final int SHADER_VALUE = 14;
/**
* The '<em><b>Subtract</b></em>' literal value.
* <!-- begin-user-doc -->
* <p>
* If the meaning of '<em><b>SUBTRACT</b></em>' literal object isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @see #SUBTRACT
* @model name="subtract"
* @generated
* @ordered
*/
public static final int SUBTRACT_VALUE = 15;
/**
* An array of all the '<em><b>Blend Mode</b></em>' enumerators.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
private static final BlendMode[] VALUES_ARRAY =
new BlendMode[] {
NOT_SET,
ADD,
ALPHA,
DARKEN,
DIFFERENCE,
ERASE,
HARDLIGHT,
INVERT,
LAYER,
LIGHTEN,
MULTIPLY,
NORMAL,
OVERLAY,
SCREEN,
SHADER,
SUBTRACT,
};
/**
* A public read-only list of all the '<em><b>Blend Mode</b></em>' enumerators.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public static final List<BlendMode> VALUES = Collections.unmodifiableList(Arrays.asList(VALUES_ARRAY));
/**
* Returns the '<em><b>Blend Mode</b></em>' literal with the specified literal value.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public static BlendMode get(String literal) {
for (int i = 0; i < VALUES_ARRAY.length; ++i) {
BlendMode result = VALUES_ARRAY[i];
if (result.toString().equals(literal)) {
return result;
}
}
return null;
}
/**
* Returns the '<em><b>Blend Mode</b></em>' literal with the specified name.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public static BlendMode getByName(String name) {
for (int i = 0; i < VALUES_ARRAY.length; ++i) {
BlendMode result = VALUES_ARRAY[i];
if (result.getName().equals(name)) {
return result;
}
}
return null;
}
/**
* Returns the '<em><b>Blend Mode</b></em>' literal with the specified integer value.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public static BlendMode get(int value) {
switch (value) {
case NOT_SET_VALUE: return NOT_SET;
case ADD_VALUE: return ADD;
case ALPHA_VALUE: return ALPHA;
case DARKEN_VALUE: return DARKEN;
case DIFFERENCE_VALUE: return DIFFERENCE;
case ERASE_VALUE: return ERASE;
case HARDLIGHT_VALUE: return HARDLIGHT;
case INVERT_VALUE: return INVERT;
case LAYER_VALUE: return LAYER;
case LIGHTEN_VALUE: return LIGHTEN;
case MULTIPLY_VALUE: return MULTIPLY;
case NORMAL_VALUE: return NORMAL;
case OVERLAY_VALUE: return OVERLAY;
case SCREEN_VALUE: return SCREEN;
case SHADER_VALUE: return SHADER;
case SUBTRACT_VALUE: return SUBTRACT;
}
return null;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
private final int value;
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
private final String name;
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
private final String literal;
/**
* Only this class can construct instances.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
private BlendMode(int value, String name, String literal) {
this.value = value;
this.name = name;
this.literal = literal;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public int getValue() {
return value;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public String getName() {
return name;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public String getLiteral() {
return literal;
}
/**
* Returns the literal value of the enumerator, which is its string representation.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public String toString() {
return literal;
}
} //BlendMode