package com.faforever.client.remote.domain;
import java.net.InetSocketAddress;
public class JoinGameMessage extends ClientMessage {
private Integer uid;
private String password;
private Integer gameport;
private InetSocketAddress relayAddress;
public JoinGameMessage(int uid, int port, String password, InetSocketAddress relayAddress) {
super(ClientMessageType.JOIN_GAME);
this.setRelayAddress(relayAddress);
this.setUid(uid);
this.setPassword(password);
this.setGameport(port);
}
public Integer getUid() {
return uid;
}
public void setUid(Integer uid) {
this.uid = uid;
}
public String getPassword() {
return password;
}
public void setPassword(String password) {
this.password = password;
}
public Integer getGameport() {
return gameport;
}
public void setGameport(Integer gameport) {
this.gameport = gameport;
}
public InetSocketAddress getRelayAddress() {
return relayAddress;
}
public void setRelayAddress(InetSocketAddress relayAddress) {
this.relayAddress = relayAddress;
}
}