package com.faforever.client.remote.domain; import java.net.InetSocketAddress; public class JoinGameMessage extends ClientMessage { private Integer uid; private String password; private Integer gameport; private InetSocketAddress relayAddress; public JoinGameMessage(int uid, int port, String password, InetSocketAddress relayAddress) { super(ClientMessageType.JOIN_GAME); this.setRelayAddress(relayAddress); this.setUid(uid); this.setPassword(password); this.setGameport(port); } public Integer getUid() { return uid; } public void setUid(Integer uid) { this.uid = uid; } public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } public Integer getGameport() { return gameport; } public void setGameport(Integer gameport) { this.gameport = gameport; } public InetSocketAddress getRelayAddress() { return relayAddress; } public void setRelayAddress(InetSocketAddress relayAddress) { this.relayAddress = relayAddress; } }