package com.faforever.client.connectivity;
import java.util.HashMap;
public enum ConnectivityState {
/**
* The client is capable of receiving UDP messages a priori on the advertised game port.
*/
PUBLIC("PUBLIC"),
/**
* The client is able to exchange UDP messages after having punched a hole through its NAT.
*/
STUN("STUN"),
/**
* The client is incapable of sending/receiving UDP messages.
*/
BLOCKED("BLOCKED"),
/**
* The connectivity check is currently running.
*/
RUNNING("RUNNING"),
/**
* The connection has not yet been tested, or the test failed.
*/
UNKNOWN(null);
private static final HashMap<String, ConnectivityState> fromString;
static {
fromString = new HashMap<>();
for (ConnectivityState connectivityState : values()) {
fromString.put(connectivityState.string, connectivityState);
}
}
private String string;
ConnectivityState(String string) {
this.string = string;
}
public String getString() {
return string;
}
public static ConnectivityState fromString(String string) {
return fromString.get(string);
}
}