package com.faforever.client.relay; import com.faforever.client.remote.domain.MessageTarget; import com.faforever.client.util.Validator; public class CreateLobbyServerMessage extends GpgServerMessage { private static final int LOBBY_MODE_INDEX = 0; private static final int PORT_INDEX = 1; private static final int USERNAME_INDEX = 2; private static final int UID_INDEX = 3; private static final int UNKNOWN_FLAG_INDEX = 4; public CreateLobbyServerMessage(LobbyMode lobbyMode, int port, String username, int uid, int unknownFlag) { super(GpgServerMessageType.CREATE_LOBBY, 5); Validator.notNull(lobbyMode, "lobbyMode must not be null"); Validator.notNull(username, "username must not be null"); setLobbyMode(lobbyMode); setPort(port); setUid(uid); setUsername(username); setUnknownFlag(unknownFlag); setTarget(MessageTarget.GAME); } public void setLobbyMode(LobbyMode lobbyMode) { setValue(LOBBY_MODE_INDEX, lobbyMode.getMode()); } public void setPort(int port) { setValue(PORT_INDEX, port); } public void setUsername(String username) { setValue(USERNAME_INDEX, username); } public void setUnknownFlag(int unknownFlag) { setValue(UNKNOWN_FLAG_INDEX, unknownFlag); } /** * Returns the UID of the hosting player. */ public int getUid() { return getInt(UID_INDEX); } public void setUid(int uid) { setValue(UID_INDEX, uid); } }