package de.lighti;
import de.lighti.model.Entity;
import de.lighti.model.state.ParseState;
public abstract class DefaultGameEventListener implements GameEventListener {
@Override
public void entityCreated( long tickMs, Entity entity ) {
}
@Override
public void entityRemoved( long tickMs, Entity removed ) {
}
@Override
public <T> void entityUpdated( long tickMs, Entity e, String name, T oldValue ) {
}
@Override
public void gameEvent( int eventType, int attacker, int attackerEntity, int target, int value, int inflictor, float timeStamp ) {
}
@Override
public void parseComplete( long tickMs, ParseState state ) {
}
}