package de.lighti; import de.lighti.model.Entity; import de.lighti.model.state.ParseState; public abstract class DefaultGameEventListener implements GameEventListener { @Override public void entityCreated( long tickMs, Entity entity ) { } @Override public void entityRemoved( long tickMs, Entity removed ) { } @Override public <T> void entityUpdated( long tickMs, Entity e, String name, T oldValue ) { } @Override public void gameEvent( int eventType, int attacker, int attackerEntity, int target, int value, int inflictor, float timeStamp ) { } @Override public void parseComplete( long tickMs, ParseState state ) { } }