/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ package org.apache.tools.ant.taskdefs.optional.sound; // ant includes import java.io.File; import java.io.IOException; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.Clip; import javax.sound.sampled.DataLine; import javax.sound.sampled.Line; import javax.sound.sampled.LineEvent; import javax.sound.sampled.LineListener; import javax.sound.sampled.LineUnavailableException; import javax.sound.sampled.UnsupportedAudioFileException; import org.apache.tools.ant.BuildEvent; import org.apache.tools.ant.BuildListener; import org.apache.tools.ant.Project; import org.apache.tools.ant.util.FileUtils; /** * This class is designed to be used by any AntTask that requires audio output. * * It implements the BuildListener interface to listen for BuildEvents * and could be easily extended to provide audio output upon any * specific build events occurring. * * I have only tested this with .WAV and .AIFF sound file formats. Both seem to work fine. * */ public class AntSoundPlayer implements LineListener, BuildListener { private File fileSuccess = null; private int loopsSuccess = 0; private Long durationSuccess = null; private File fileFail = null; private int loopsFail = 0; private Long durationFail = null; /** * @param file the location of the audio file to be played when the * build is successful * @param loops the number of times the file should be played when * the build is successful * @param duration the number of milliseconds the file should be * played when the build is successful */ public void addBuildSuccessfulSound(File file, int loops, Long duration) { this.fileSuccess = file; this.loopsSuccess = loops; this.durationSuccess = duration; } /** * @param fileFail the location of the audio file to be played * when the build fails * @param loopsFail the number of times the file should be played * when the build is fails * @param durationFail the number of milliseconds the file should be * played when the build fails */ public void addBuildFailedSound(File fileFail, int loopsFail, Long durationFail) { this.fileFail = fileFail; this.loopsFail = loopsFail; this.durationFail = durationFail; } /** * Plays the file for duration milliseconds or loops. */ private void play(Project project, File file, int loops, Long duration) { Clip audioClip = null; AudioInputStream audioInputStream = null; try { audioInputStream = AudioSystem.getAudioInputStream(file); } catch (UnsupportedAudioFileException uafe) { project.log("Audio format is not yet supported: " + uafe.getMessage()); } catch (IOException ioe) { ioe.printStackTrace(); //NOSONAR } if (audioInputStream != null) { AudioFormat format = audioInputStream.getFormat(); DataLine.Info info = new DataLine.Info(Clip.class, format, AudioSystem.NOT_SPECIFIED); try { try { audioClip = (Clip) AudioSystem.getLine(info); audioClip.addLineListener(this); audioClip.open(audioInputStream); } catch (LineUnavailableException e) { project.log("The sound device is currently unavailable"); return; } catch (IOException e) { e.printStackTrace(); //NOSONAR } if (duration != null) { playClip(audioClip, duration.longValue()); } else { playClip(audioClip, loops); } if (audioClip != null) { audioClip.drain(); } } finally { FileUtils.close(audioClip); } } else { project.log("Can't get data from file " + file.getName()); } } private void playClip(Clip clip, int loops) { clip.loop(loops); do { try { long timeLeft = (clip.getMicrosecondLength() - clip.getMicrosecondPosition()) / 1000; if (timeLeft > 0) { Thread.sleep(timeLeft); } } catch (InterruptedException e) { break; } } while (clip.isRunning()); if (clip.isRunning()) { clip.stop(); } } private void playClip(Clip clip, long duration) { clip.loop(Clip.LOOP_CONTINUOUSLY); try { Thread.sleep(duration); } catch (InterruptedException e) { // Ignore Exception } clip.stop(); } /** * This is implemented to listen for any line events and closes the * clip if required. * @param event the line event to follow */ @Override public void update(LineEvent event) { if (event.getType().equals(LineEvent.Type.STOP)) { Line line = event.getLine(); line.close(); } } /** * Fired before any targets are started. * @param event ignored */ @Override public void buildStarted(BuildEvent event) { } /** * Fired after the last target has finished. This event * will still be thrown if an error occurred during the build. * @param event the build finished event. * @see BuildEvent#getException() */ @Override public void buildFinished(BuildEvent event) { if (event.getException() == null && fileSuccess != null) { // build successful! play(event.getProject(), fileSuccess, loopsSuccess, durationSuccess); } else if (event.getException() != null && fileFail != null) { play(event.getProject(), fileFail, loopsFail, durationFail); } } /** * Fired when a target is started. * @param event ignored. * @see BuildEvent#getTarget() */ @Override public void targetStarted(BuildEvent event) { } /** * Fired when a target has finished. This event will * still be thrown if an error occurred during the build. * @param event ignored. * @see BuildEvent#getException() */ @Override public void targetFinished(BuildEvent event) { } /** * Fired when a task is started. * @param event ignored. * @see BuildEvent#getTask() */ @Override public void taskStarted(BuildEvent event) { } /** * Fired when a task has finished. This event will still * be throw if an error occurred during the build. * @param event ignored. * @see BuildEvent#getException() */ @Override public void taskFinished(BuildEvent event) { } /** * Fired whenever a message is logged. * @param event the build event * @see BuildEvent#getMessage() * @see BuildEvent#getPriority() */ @Override public void messageLogged(BuildEvent event) { } }